No bars, error.
40P3 opened this issue · 3 comments
Neuron\Objects/PETBTN.lua:60: Usage: GetPetActionInfo(index)
[C]: in function GetPetActionInfo' Neuron\Objects/PETBTN.lua:60: in function
HasPetAction'
Neuron\Objects/PETBTN.lua:387: in function SetObjectVisibility' Neuron\Objects/BUTTON.lua:233: in function
SetCooldownTimer'
Neuron\Objects/BUTTON.lua:640: in function UpdateCooldown' Neuron\Objects/BUTTON.lua:837: in function
UpdateTimers'
Neuron\Objects/BUTTON.lua:466: in function SetData' Neuron\Objects/BAR.lua:1193: in function
LoadObjects'
Neuron\Objects/BAR.lua:2976: in function Load' Neuron\Neuron-1.1.7.lua:227: in function <Neuron\Neuron.lua:186> (tail call): ? [C]: ? ... [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? Accountant\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function
EnableAddon'
Accountant\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <Accountant\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function LoadAddOn' FrameXML\UIParent.lua:450: in function
UIParentLoadAddOn'
FrameXML\UIParent.lua:493: in function `CombatLog_LoadUI'
FrameXML\UIParent.lua:1212: in function <FrameXML\UIParent.lua:1108>
[C]: ?