Constant lua errors on some toons, appears to be Masque related
Ketrel opened this issue ยท 1 comments
Issue description:
Many lua errors with Masque enabled
How to reproduce:
E.g., Steps to reproduce the behavior...
- Toon with this profile: https://gist.github.com/Ketrel/3a2f562763fe540de7548079423b9ca4
- Neuron enabled + Masque enabled
- No config done on Masque side (nuked the savedvariable for it)
Technical info:
- Addon Version: commit 840e865
- Client: Retail
- Client Patch Version: 10.0.2
Additional context:
It looks like this code block in Button.lua line 386-389 is the issue
if self.__MSQ_NormalSkin then
actionTexture = self.__MSQ_NormalSkin.Texture
noactionTexture = self.__MSQ_NormalSkin.Texture.EmptyTexture
else
Based on what I'm seeing, Texture may not be set even if __MSQ_NormalSkin is.
I stopped the errors on my end by changing the if statement to
if self.__MSQ_NormalSkin and self.__MSQ_NormalSkin.Texture then
Lua error log:
290x Neuron/Objects/Button.lua:388: attempt to index field 'Texture' (a nil value)
[string "@Neuron/Objects/Button.lua"]:388: in function `UpdateNormalTexture'
[string "@Neuron/Objects/ActionButton.lua"]:865: in function `UpdateIcon'
[string "@Neuron/Objects/Button.lua"]:369: in function `UpdateAll'
[string "@Neuron/Objects/ActionButton.lua"]:726: in function `?'
[string "@Ace3/CallbackHandler-1.0-7/CallbackHandler-1.0.lua"]:114: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:114>
[string "=[C]"]: ?
[string "@Ace3/CallbackHandler-1.0-7/CallbackHandler-1.0.lua"]:24: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:20>
[string "@Ace3/CallbackHandler-1.0-7/CallbackHandler-1.0.lua"]:59: in function `Fire'
[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>