Player resource bar corruption
clicketz opened this issue ยท 3 comments
In core.lua 412-414:
frame.healthBar:SetPoint("BOTTOMLEFT", frame.castBar, "TOPLEFT", 0, 4.2)
frame.healthBar:SetPoint("BOTTOMRIGHT", frame.castBar, "TOPRIGHT", 0, 4.2)
frame.healthBar:SetHeight(12)
This causes corruption by trying to attach to a castbar that does not exist with the player resource bar.
This causes many things to fail: Tooltips, buff stack text, health amount text.
Here is some quick-n-dirty code that fixes this. This replaces the hook on line 406, though you may know of a more effective option.
hooksecurefunc("DefaultCompactNamePlateFrameAnchorInternal", function(frame, setupOptions)
if ( frame:IsForbidden() ) then return end
if ( not frame.isNameplate ) then return end
-- Healthbar
local pframe = C_NamePlate.GetNamePlateForUnit("player", issecure())
if pframe then
if frame.BuffFrame.unit ~= pframe.namePlateUnitToken then
frame.healthBar:SetPoint("BOTTOMLEFT", frame.castBar, "TOPLEFT", 0, 4.2)
frame.healthBar:SetPoint("BOTTOMRIGHT", frame.castBar, "TOPRIGHT", 0, 4.2)
end
else
frame.healthBar:SetPoint("BOTTOMLEFT", frame.castBar, "TOPLEFT", 0, 4.2)
frame.healthBar:SetPoint("BOTTOMRIGHT", frame.castBar, "TOPRIGHT", 0, 4.2)
end
frame.healthBar:SetHeight(12)
-- Castbar
frame.castBar.Icon:SetSize(24, 24)
frame.castBar.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
frame.castBar.Icon:ClearAllPoints()
frame.castBar.Icon:SetPoint("BOTTOMLEFT", frame.castBar, "BOTTOMRIGHT", 4.9, 0)
-- Hide Border Shield
frame.castBar.BorderShield:ClearAllPoints()
end)
Cheers.
Thanks for the heads up it should be fixed now. I checked into the Blizzard code and found that they use two different functions for anchoring the health bar. One for normal friendly and enemy nameplates and another for the personal resource frame so I just moved that bit of code into the first function and left the personal frame to Blizzard.
@Grimsbain With your new changes, although it did fix the player resource issue, the castbar on nameplates is not being reanchored correctly now. I was having the same issue myself.