OmniCC

OmniCC

58M Downloads

"Activate" finish effect animation issue.

ls- opened this issue ยท 1 comments

commented

Hi!

There's a conflict between OmniCC and oUF, and pretty much any other addon that has buttons w/ cooldown spirals and button.overlay element ๐Ÿ˜ข Because you use ActionBarButtonSpellActivationAlert template, you also inherit all of its scripts and some script handlers do nasty things.

Please, remove or replace script handlers here and here, because they are bad ๐Ÿ˜

commented

As from my reference in #72, I think it may be related to this. I was able to grab some screenshots of the frame stacks -- OmniCC's frames do seem to be getting stuck on these components. In my case, it seems to be the frames named "OmniCCActivateAnts" that gets stuck

Frame on Shadowed Unit Frame auras: wowscrnshot_082416_201001

Frame on TipTac auras: wowscrnshot_082416_200958 (this one was hard to get, because as I'd attempt to mouse over, the tooltip would disappear, but the "activation" effect is the one you can see in the first screenshot. It's interesting, because when the parent frame faded out, so would the activation frame, but when the tooltip would reshow, the "Ants" frame would still be stuck on it!