oRA3 -missing enchant count with non-beneficial raiding/dg group enchants
Glowsome opened this issue ยท 1 comments
Describe the problem
oRA3 displays in gear-check missing enchants for raiders/groups that do not contribute to raid-/group performance. ( ie. herbalism enchant on hands to herb faster, fall-dmg reducement on feet of leather wearers ( like a healer monk))
This is great for open-world, but these are not the parameters a raid/dg group is looking for (unless you want your raiders to pluck herbs in a raid-instance)
What steps will reproduce the problem?
This is default behaviour - the addon checks enchantable gearslots, and lists (+1) if an enchant is not present on this slot.
However it does not take into concideration the effectiveness of a/the missing enchant.
- Assemble a raid-group in my case incluse a MW monk not having feet enchanted - look at gear-check - observe missing enchants column (detected as 1 missing)
- action to make Ora 'see' it as enchanted is to let the monk enchant feet with fall-dmg reduction enchant which is useless in regards of raid/dungeon performance.
Suggestion(s) to solve it.
Let the addon not only look at the possibility of a slot for enchant, but scan the char and identify the enchant ID and compare it to a list of non-raid-beneficial ones and do not list the slot as unenchanted when its in there.
What version of the addon are you using? (Stating 'latest' is not useful)
v9.0.13