oUF_Phanx

oUF_Phanx

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Dispel Highlight

Scn3r opened this issue ยท 1 comments

commented

88x oUF_Phanx\Elements\DispelHighlight.lua:65: attempt to compare two nil values
oUF_Phanx\Elements\DispelHighlight.lua:65: in function `func'
oUF\events.lua:50: in function <oUF\events.lua:48>
(tail call): ?

Locals:
self = oUFPhanxPlayer {
ReadyCheckIndicator = {
}
UpdateBorder = defined @oUF_Phanx\Functions.lua:95
ResInfo = {
}
UNIT_SPELLCAST_CHANNEL_START = defined @ouf\elements\castbar.lua:314
UNIT_MAXHEALTH =

{
}
BorderTextures =
{
}
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @ouf\elements\castbar.lua:243
PLAYER_REGEN_DISABLED = defined @ouf\elements\combatindicator.lua:58
RegisterForMouseover = defined @oUF_Phanx\Functions.lua:21
style = "Phanx"
UNIT_EXITED_VEHICLE = defined @ouf\ouf.lua:46
UNIT_CONNECTION = defined @ouf\elements\health.lua:166
UNIT_HEAL_PREDICTION = defined @ouf\elements\healthprediction.lua:200
RegisterForRoleChange = defined @oUF_Phanx\Functions.lua:33
unit = "player"
UNIT_SPELLCAST_DELAYED = defined @ouf\elements\castbar.lua:265
GetBorderColor = defined @oUF_Phanx\Features\Border.lua:41
UNIT_SPELLCAST_STOP = defined @ouf\elements\castbar.lua:292
UNIT_AURA =
{
}
Threat =
{
}
SetBorderSize = defined @oUF_Phanx\Features\Border.lua:80
Buffs = {
}
HealthPrediction =
{
}
UNIT_ENTERED_VEHICLE = defined @ouf\ouf.lua:46
mouseovers =
{
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @ouf\elements\castbar.lua:221
PLAYER_FLAGS_CHANGED = defined @oUF_Phanx\Elements\AFK.lua:52
SetBackdropBorderColor = defined @oUF_Phanx\Features\Border.lua:18
__elements =
{
}
Castbar = oUFPhanxStatusBar47 {
}
UNIT_DISPLAYPOWER = defined @ouf\elements\additionalpower.lua:178
debuffType = 24
SetBorderColor = defined @oUF_Phanx\Features\Border.lua:18
UNIT_HEALTH = defined @ouf\elements\healthprediction.lua:200
Health = oUFPhanxStatusBar41 {
}
RAID_TARGET_UPDATE = defined @ouf\elements\raidtargetindicator.lua:62
PLAYER_REGEN_ENABLED = defined @ouf\elements\combatindicator.lua:58
UNIT_FACTION = defined @ouf\elements\health.lua:166
overlay = {
}
0 =
UNIT_HEALTH_FREQUENT = defined @ouf\elements\health.lua:166
UNIT_ABSORB_AMOUNT_CHANGED = defined @ouf\elements\healthprediction.lua:200
GetBorderLayer = defined @oUF_Phanx\Features\Border.lua:56
SetBorderParent = defined @oUF_Phanx\Features\Border.lua:62
UNIT_SPELLCAST_START = defined @ouf\elements\castbar.lua:107
PLAYER_UPDATE_RESTING = defined @ouf\elements\restingindicator.lua:58
SetBorderLayer = defined @oUF_Phanx\Features\Border.lua:47
spawnunit = "player"
GROUP_ROSTER_UPDATE = defined @ouf\elements\leaderindicator.lua:59
PARTY_LEADER_CHANGED = defined @ouf\elements\leaderindicator.lua:59
GetBorderSize = defined @oUF_Phanx\Features\Border.lua:102
DispelHighlight =
{
}
UNIT_SPELLCAST_CHANNEL_STOP = defined @ouf\elements\castbar.lua:408
AFK = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @ouf\elements\castbar.lua:378
GetBorderParent = defined @oUF_Phanx\Features\Border.lua:74
AdditionalPower = oUFPhanxStatusBar45 {
}
RaidTargetIndicator = {
}
LeaderIndicator = {
}
UNIT_EXITING_VEHICLE = defined @ouf\ouf.lua:46
UNIT_SPELLCAST_INTERRUPTED = defined @interface

commented

I think I fixed it. In DispelHighlight.lua, change this line :
local name, _, _, _, type = UnitDebuff(unit, i)
for
local name, _, _, type = UnitDebuff(unit, i)