oUF

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cpoints.lua should react to UNIT_TARGET, maybe more

generalmx opened this issue ยท 2 comments

commented

As when you switch or lose targets your combo points should be hidden until the same target is regained. Right now it only reacts to UNIT_COMBO_POINTS.

It may also need to react to any or all of these too: "UNIT_ENTERED_VEHICLE UNIT_ENTERING_VEHICLE UNIT_EXITED_VEHICLE UNIT_EXITING_VEHICLE"

As you already have the check for vehicles that can make combo points but don't switch.

Current Branches: ALL

commented

Solved with 83e11dd.

commented

Good call on PLAYER_TARGET_UPDATE instead of UNIT_TARGET. I forgot about that old event.