cpoints.lua should react to UNIT_TARGET, maybe more
generalmx opened this issue ยท 2 comments
As when you switch or lose targets your combo points should be hidden until the same target is regained. Right now it only reacts to UNIT_COMBO_POINTS.
It may also need to react to any or all of these too: "UNIT_ENTERED_VEHICLE UNIT_ENTERING_VEHICLE UNIT_EXITED_VEHICLE UNIT_EXITING_VEHICLE"
As you already have the check for vehicles that can make combo points but don't switch.
Current Branches: ALL
Solved with 83e11dd.