oUF

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player buffs gone after reload

nailertn opened this issue ยท 3 comments

commented

blizzard.lua: If PlayerFrame is passed to HandleFrame, the Blizzard buff frame is not shown after a /reload. It is back to normal after the first UNIT_AURA event.

How to reproduce: Create simple layout that does nothing but register an empty style function and spawn a player frame. Log in with any character, apply an aura, /reload.

commented

I'm not able to reproduce this. I tried with the following two layouts:

 oUF:RegisterStyle('Test', function() end)
 oUF:SetActiveStyle('Test')
 oUF:Factory(function()
    oUF:Spawn('player')
 end)

and

 oUF:RegisterStyle('Test', function() end)
 oUF:SetActiveStyle('Test')
 oUF:Spawn('player')
commented

Close please, used wrong commit.

commented

I think everyone (or at least the person who opened the ticket) can close. :)