player buffs gone after reload
nailertn opened this issue ยท 3 comments
blizzard.lua: If PlayerFrame is passed to HandleFrame, the Blizzard buff frame is not shown after a /reload. It is back to normal after the first UNIT_AURA event.
How to reproduce: Create simple layout that does nothing but register an empty style function and spawn a player frame. Log in with any character, apply an aura, /reload.
I'm not able to reproduce this. I tried with the following two layouts:
oUF:RegisterStyle('Test', function() end)
oUF:SetActiveStyle('Test')
oUF:Factory(function()
oUF:Spawn('player')
end)
and
oUF:RegisterStyle('Test', function() end)
oUF:SetActiveStyle('Test')
oUF:Spawn('player')