oUF

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3D Portraits to close

tina-junold opened this issue ยท 7 comments

commented

On some chars the 3D portraits are to close to the head (eg. i've got problems with undead heads). I'm using v1.3.24.

commented

What layout are you using? The 3D portraits just use the values provided by Blizzard, and I don't plan on maintaining a database over positions for models in oUF :p.

commented

i use oUF D3Orbs (rothUI), with complete fresh config. As i know, in some other UFs it's possible to change the distance to the head.

commented

Generally in oUF settings reside in the layout side of the implementation, so this would really be something the layout would have to provide, unless it's a easy and sane thing to do from the core.

commented

the creator of the layout said it's an "problem" of the oUF side, that's funny
http://www.wowinterface.com/downloads/fileinfo.php?id=11314#comments

commented

Welcome to the world of generic interfaces :). The display of models are effected by both the size of the frames and scale, so having oUF temporary keep those settings while updating wouldn't really be a good solution.

That being said I haven't really been able to test this myself, and probably won't be able to test it for at least 5-7 more hours. My guess is really that the 3D model shows the face at a proper position, but the animation makes it move into the camera. I'll have a look at how much extra work moving the camera away from it's position will be, but right now it's just using the values provided by Blizzard.

(forgot to actually click comment on this one :()

commented

Closing this since it seems to be related to the layouts scale.

commented

I've heard that its an issue about scale, but I cannot say for sure.
Try setting a different scale on the portrait through :SetScale()