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Runebar not updating

Opened this issue ยท 2 comments

commented

As the title says, using runes doesnt update it.

On a side note, shouldn't it be .Runes instead of .runes, to match the rest of the elements?

commented

Helps if you post something, such as the relavent parts from your layout.

commented

I just spawned it right off in the layout, no functions to modify it, no if checks except of unit is player and playerclass is dk.

Here is the full code:
if(unit == 'player' and select(2, UnitClass('player')) == 'DEATHKNIGHT') then
self.runes = CreateFrame('Frame', nil, self)
self.runes:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
self.runes:SetHeight(4)
self.runes:SetWidth(230)
self.runes:SetBackdrop(backdrop)
self.runes:SetBackdropColor(0, 0, 0)
self.runes.anchor = 'TOPLEFT'
self.runes.growth = 'RIGHT'

    for index = 1, 6 do
        self.runes[index] = CreateFrame('StatusBar', nil, self.runes)
        self.runes[index]:SetStatusBarTexture(minimalist)

        self.runes[index].bg = self.runes[index]:CreateTexture(nil, 'BACKGROUND')
        self.runes[index].bg:SetAllPoints(self.runes[index])
        self.runes[index].bg:SetTexture(0.3, 0.3, 0.3)
    end
end