Difficulty tag using wrong function and outdated level
zorker opened this issue ยท 2 comments
Current
["difficulty"] = [[function(u)
if UnitCanAttack("player", u) then
local l = UnitLevel(u)
return Hex(GetQuestDifficultyColor((l > 0) and l or 99))
end
end]],
Should be
["difficulty"] = [[function(u)
if UnitCanAttack("player", u) then
local l = UnitLevel(u)
return Hex(GetCreatureDifficultyColor((l > 0) and l or 199))
end
end]],
https://github.com/tomrus88/BlizzardInterfaceCode/blob/master/Interface/FrameXML/UIParent.lua#L4107
QuestDifficultyLevel does not scale with timewalking dungeons for example.
Done #318