Portrait
Aftermathh opened this issue ยท 6 comments
Message: ...\AddOns\AftermathhUI\Libs\oUF\elements\portraits.lua:63: script ran too long
Time: 02/03/17 01:28:41
Count: 3
Stack: ...\AddOns\AftermathhUI\Libs\oUF\elements\portraits.lua:63: in function <...\AddOns\AftermathhUI\Libs\oUF\elements\portraits.lua:43>
(tail call): ?
Interface\AddOns\AftermathhUI\Libs\oUF\ouf.lua:159: in function `func'
Interface\AddOns\AftermathhUI\Libs\oUF\events.lua:48: in function <Interface\AddOns\AftermathhUI\Libs\oUF\events.lua:46>
(tail call): ?
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:483: in function `handler'
Interface\FrameXML\SecureTemplates.lua:619: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:659: in function <Interface\FrameXML\SecureTemplates.lua:651>
Locals: self = oUF_AftermathhTarget {
0 = <userdata>
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\portraits.lua:75
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\ouf.lua:148
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:256
SpellRange = <table> {
}
UNIT_CLASSIFICATION_CHANGED = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\qicon.lua:55
PhaseIcon = <unnamed> {
}
UNIT_MAXHEALTH = <table> {
}
__elements = <table> {
}
Castbar = <unnamed> {
}
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\healprediction.lua:151
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:204
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\AftermathhUI\Modules\Unitframes\Core.lua:79
UNIT_HEALTH = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\healprediction.lua:151
Health = <unnamed> {
}
UNIT_COMBAT = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF_Plugins\oUF_CombatFeedback.lua:59
SmoothBar = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF_Plugins\oUF_Smooth.lua:13
UNIT_MAXPOWER = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\power.lua:220
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\ricons.lua:58
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\power.lua:220
UNIT_CONNECTION = <table> {
}
Debuffs = <unnamed> {
}
Portrait = <unnamed> {
}
UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\healprediction.lua:151
UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\power.lua:220
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\power.lua:220
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:104
unit = "target"
UNIT_PHASE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\picon.lua:53
UNIT_POWER = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\power.lua:220
UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\health.lua:145
UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\healprediction.lua:151
Power = <unnamed> {
}
PvP = <unnamed> {
}
UNIT_AURA = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\aura.lua:318
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:309
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:218
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\AftermathhUI\Libs\oUF\elements\castbar.lua:190
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\AftermathhUI\Modules\Unitframes\Core.lua:79
UNIT_SPELLCAST_INTERRUPTED = <functi
I assume it happens due to WoW having to load models from cache and that takes too long some rare times :/
TheDanW: yeah, looks like the model isn't in memory and something is causing a blocking load during that call, i'll try to get this fixed for 7.2