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Castbar.casting / Castbar.channeling for the units with suffix.

villiv opened this issue ยท 2 comments

commented

Could you add some checks like this?

local castbar = self.Castbar
local name, rank, text, texture, startTime, endTime, _, castid, interrupt = UnitCastingInfo(unit)
if(not name) then
    castbar.casting = nil -- here!
    castbar:Hide()
    return
end

It seems units with suffix (ex. targettarget, focustarget) need it.

commented

Sorry, I don't understand your bug report.

commented

Closing, no further explanation received.