Ready check + Blizzard frames issue
Haleth opened this issue ยท 4 comments
Getting this ready check error when forming a raid.
Message: Interface\AddOns\oUF\elements\readycheck.lua:9: Usage: GetPartyMember(1-4)
Time: Wed Oct 13 20:20:25 2010
Count: 1
Stack: [C]: in function `GetPartyMember'
Interface\AddOns\oUF\elements\readycheck.lua:9: in function <Interface\AddOns\oUF\elements\readycheck.lua:4>
(tail call): ?
(tail call): ?
Locals: (*temporary) = 0
Also, the Blizzard party and raid frames don't hide when there are oUF party or raid frames.
P.S. Can you show an example on how to set individual frame sizes in unit specific options?
Pro tip: One bug per bug report. :)
- What frames are you adding the element on?
- You can disable the compact unit frames yourself and remove the raid frames yourself.
- I'm honestly uncertain what you mean but:
if(isSingle) then
if(unit == 'player') then
self:SetSize(width, height)
end
end
You can also do like oUF_Classic does it.
- I'm actually seeing a possible reason why it isn't working. I'll push a fix for it soonish.
- You click the hide button on the raid slide thingy. I'm not going to remove it as it does more than just handle the frames. Might do something with it later, but not for now.
local rc = Health:CreateTexture(nil, "OVERLAY")
rc:SetPoint"TOPLEFT"
rc:SetHeight(16)
rc:SetWidth(16)
self.ReadyCheck = rc
I don't see anything wrong with this unless I'm doing something really stupid.
How would I best go about removing raid frames? Just hiding and killing the show function?
Changing size works, thank you.