Target nameplate colored
pedrozc90 opened this issue ยท 0 comments
Hello.
I not really sure if this is suggestion or just asking for help.
Describe the solution you'd like
I use oUF to style nameplates, and I would like to set a specific color to the nameplate which is my current target.
Perhaps by adding an option to health element like health.colorTarget = oUF:CreateColor(1.00, 1.00, 1.00)
would work?
When UnitIsUnit("nameplate%d", "target") == true
, the colorTarget
would be applied, overriding other colors such as colorThread
, colorReaction
, etc.
Describe alternatives you've considered
I have tried a few different approaches without success:
- I tried using
.PostUpdateColor
, but it seems the health element does not listen toPLAYER_TARGET_CHANGED
event. While the color change when I target the nameplate, it does not change back when I switch targets. - The nameplate callback function listens to
PLAYER_TARGET_CHANGED
event. However, the color does not revert when switching targets.
If its possible to implement this behavior on the current version, I would appreciate an explanation of how can I achieve it.
Thank you