Error when processing spawn header for raid frames
joker-119 opened this issue ยท 5 comments
local groups, group = {}, nil
for i=1, NUM_RAID_GROUPS do
local name = "Roth_UIRaidGroup"..i
local raidDragFrame = CreateFrame("Frame", "Roth_UIRaidDragFrame"..i, UIParent)
raidDragFrame:SetSize(50,50)
raidDragFrame:SetPoint(cfg.units.raid.pos.a1,cfg.units.raid.pos.af,cfg.units.raid.pos.a2,5,cfg.units.raid.pos.y)
func.applyDragFunctionality(raidDragFrame)
table.insert(Roth_UI_Units,"Roth_UIRaidDragFrame"..i) --add frames to the slash command function
group = oUF:SpawnHeader(
name,
nil,
attr.visibility,
"showPlayer", attr.showPlayer,
"showSolo", attr.showSolo,
"showParty", attr.showParty,
"showRaid", attr.showRaid,
"point", attr.point,
"yOffset", attr.yOffset,
"xoffset", attr.xoffset,
"groupFilter", tostring(i),
"maxColumns", attr.maxColumns,
"unitsPerColumn", attr.unitsPerColumn,
"columnSpacing", attr.columnSpacing,
"columnAnchorPoint", attr.columnAnchorPoint,
"oUF-initialConfigFunction", ([[
self:SetWidth(%d)
self:SetHeight(%d)
]]):format(128, 64)
)
group:SetPoint("TOPLEFT", raidDragFrame, 0, 0)
groups[i] = group
I get the error:
Message: bad argument #3 to '?' (Usage: local line = self:CreateFontString([name, drawLayer, templateName]))
Stack:
[Interface/AddOns/Roth_UI/embeds/oUF/ouf.lua]:700: in function 'SpawnHeader'
[Interface/AddOns/Roth_UI/units/raid.lua]:530: in main chunk`
raid.lua:530 is the SpawnHeader() call above.
ouf.lua:700 is RegisterAttributeDriver in the section of code below:
if(visibility) then
local type, list = string.split(' ', visibility, 2)
if(list and type == 'custom') then
RegisterAttributeDriver(header, 'state-visibility', list)
header.visibility = list
else
Oddly, this affects the raid frames, but not the party frames, which also have a custom visibility condition, however using that condition on the raid frames, produces the same result (error shown above).
You've not using fontstring widgets correctly somewhere in the layout, nothing specific to oUF.
Is there any way to get an actual line number that's more useful than just pointing to the SpawnHeader function as the problem?
We could probably tune some stuff, but I'd require the exact and entire code you used to produce this error.
I was able to find and fix the issue , the raid frames called a function of mine that was using CreateFontString incorrectly in another file, as you indicated.
If it's possible to make future issues like that not just "Hey, error happened in SpawnHeader" when it's infact our own monkey brain code causing the issue, here's the addon that caused it:
https://www.wowinterface.com/downloads/info24094-RothUIDiabloGalaxysRevival.html
The update I did earlier (before testing raid frames) is still pending I think, but it'll be ver 3.3.0 that has the issue (incase I update it again before you get a chance to snag the code)