Ovale Spell Priority

Ovale Spell Priority

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Add TimeToDieAny() to conditions.lua

GreenJeans opened this issue ยท 1 comments

commented

Return the time to die in seconds for any one tagged enemy. Require @params for returning the highest value, or the lowest value.

if BuffPresent(tigers_fury_buff) and Talent(predator_talent) and TimeToDieAny(soonest) < 5 Spell(tigers_fury)

commented

More specifically, for the predator talent, a bleed (thrash_cat, rake, rip) must be up on the target when it dies.

I think this will be relatively simple, at least in the case of predator, and can be modeled off the DebuffRemainingOnAny() function just with additional checks. Making a broader function I think would be a little harder, but doable.

I'll probably work on this when I have time.