Ovale Spell Priority

Ovale Spell Priority

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IncomingDamage() and Absorbs

ShmooDude opened this issue ยท 0 comments

commented

Currently, there's no way to track incoming damage if the ability was full absorbed. With things like Prydaz giving you large absorbs, we should have a way to track this for abilities like ironfur that are still going to reduce that damage even though it was "absorbed." Unfortunately, full absorbs give very little data and there will be no way to tell if it is magical/physical or otherwise.

_DAMAGE | amount | overkill | school | resisted | blocked | absorbed | critical (1 or nil) | ...
_MISSED | missType | isOffHand | amountMissed*

Have to think on the best way to implement, but is not critical.