Ovale Spell Priority

Ovale Spell Priority

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Incombat() issue

Volgrath opened this issue ยท 1 comments

commented

"if not incombat()" is not bypassing my precombat portions of code.

Example of code:
AddIcon enemies=1 help=main specialization=feral
{
if not incombat() feralprecombatmainactions()
feral_defaultmainactions()
}

commented

I believe this is fixed by 0a75801. InCombat() in Ovale 9.0.19 is working correctly on my system.