Ovale Spell Priority

Ovale Spell Priority

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Feral druid - ovale not working proberly

Itsawunder opened this issue ยท 7 comments

commented

Describe the bug
I have tried everything but oval does not work properly (Feral Druid). After a few seconds in combat, the icon group only shows prowl (or once in between Sunfire). I do not use the owlweave script. It also seems that there are problems with spellflash. See attached photos.

Using Script: 9,0 simultationcraft T26 druid feral
Have tried Oval with Spellflash installed and without - same problem.
UI = Elvui

Screenshots (from training dummy)

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Class, specialization and level

  • Night elf druid
  • Specialization: Feral
  • Level 60

Additional context

Hope you can help with my problem :-)

commented

Just wanted to note that I'm currently working on this issue. I have a simple fix for Prowl, but in my testing of the default script, it seems to not be maintaining Rake and Rip on the target, so I'm investigating that as well.

commented

@Sidoine So, by my reading of the T26 feral druid profile, the APL is currently broken. It suggests several moonkin-related spells without properly checking for the correct owlweave talents and conditions. I don't actually see how to fix that in the scripts without major headaches. I can try modifying the importer to filter out the owlweave actions for the plain non-Owlweave feral profile, or we can make our own feral profile and import a script from that instead.

commented

The way I did it back when I wrote the importer was I had a vendor branch where I imported the SimulationCraft profiles and then made version-controlled changes to the profiles in the master branch. When new profiles were released, I imported the new profiles onto the vendor branch then just did a merge from the vendor branch into master to preserve local modifications. The reason I did it that way was because the unmodified profiles from SimulationCraft are not always suited for Ovale scripts and this allowed me to make small, versioned changes to fix them.

commented

Ovale also needs to properly implement TicksGainedOnRefresh() or else the feral script will always ignore putting up Rake and Rip.

commented

I have made some progress on this issue by implementing TicksGainedOnRefresh(), but now the default feral script is suggesting only Rake and Rip. More investigation is needed.

commented

I've fixed a lot of the issues for feral druid in my local repository. The script is currently suggest Primal Wrath as the only finisher, but that's a problem with how druid.primal_wrath.ticks_gained_on_refresh is current translated. I am still working on a good patch for this.

commented

This should be fixed in the latest Ovale release >= 9.0.35. thanks for all of the great information and screenshots to help with analyzing this problem!