8 errors had reported
CrisReus opened this issue · 0 comments
What steps will reproduce the problem?
3x Parrot/Code/CombatEvents.lua:1564: attempt to call upvalue 'newList' (a nil value) [string "@Parrot/Code/CombatEvents.lua"]:1564: in function
RegisterCombatEvent'
[string "@Parrot/Data/Auras.lua"]:58: in main chunk
Locals:
self =
modules =
}
defaultModuleLibraries =
}
name = "Parrot"
orderedModules =
}
enabledState = true
defaultModuleState = true
}
data =
combatLogEvents =
}
color = "b2b200"
tagTranslationsHelp =
}
defaultTag = "([Name])"
localName = "獲取增益"
subCategory = "光環"
name = "Buff gains"
category = "Notification"
tagTranslations =
}
}
category = "Notification"
subCategory = "光環"
name = "Buff gains"
localName = "獲取增益"
defaultTag = "([Name])"
tagTranslations =
Name = "abilityName"
}
tagTranslationsHelp =
Name = "獲取增益的名稱。"
}
color = "b2b200"
(*temporary) =
}
(*temporary) = nil
(*temporary) = "attempt to call upvalue 'newList' (a nil value)"
L =
Partial resists = "部分抵抗"
= "<名稱>"
Add a new secondary condition = "增加一個新的次條件"
Normal font size = "正常字型大小"
Flash screen in specified color = "指定螢幕閃爍顏色"
Shorten spell names = "縮寫法術名稱"
Outgoing cast = "進行施法"
Load configuration options = "加載配置選項"
Pet melee misses = "近戰未擊中(寵物)"
Self heals = "自身治療"
Target buff gains = "目標獲取增益"
Loot [Name] +Amount = "拾取[Name] +[Amount]([Total])"
In a group = "在隊伍"
Click and drag to the position you want. = "拖動到你希望的位置。"
Semicircle = "半圓型"
Whether the trigger is enabled or not. = "是否啟用這個觸發條件。"
Pet melee evades = "近戰閃避(寵物)"
Short texts = "縮寫文本"
Incoming cast = "受到施法"
Dispel = "驅散"
Amount = "數值"
Not mounted = "未坐騎"
Size = "大小"
The name of the spell that has been stolen. = "被竊取的法術名稱。"
The name of the unit that dispelled the spell from your pet. = "單位法術被你的寵物驅散的名稱。"
Spell name or spell id = "法術名稱或法術 ID"
Threshold = "閾值"
Own aura = "自身光環"
Pet skill damage = "寵物技能傷害"
The name of the pet that lost the buff = "寵物消退的增益名稱"
Edge of screen = "螢幕邊緣"
[[Spell] ready!] = "[Spell]冷卻完成!"
+Combat = "+戰鬥"
Shorten amounts = "縮寫數值"
New throttle = "新流量控制"
Remove this trigger completely. = "徹底移除這個觸發條件。"
-Combat = "-戰鬥"
What amount to filter out. Any amount below this will be filtered.
Note: a value of 0 will mean no filtering takes place. = "需要過濾的數值,低於此數值的將會被過濾。
注意:數值為0則表示不過濾。"
Color of the text for this trigger. = "這個觸發條件的顯示文字顏色。"
[Text] (crit) = "[Text](爆擊)"
The name of the unit from which the spell has been removed. = "單位法術已被移除的名稱。"
Incoming crit = "受到暴擊"
Truncate = "截短"
%s stole %s = "%s竊取%s"
How opaque/transparent icons should be. = "圖示顯示的透明度。"
Melee absorbs = "近戰吸收"
Minimum time the cooldown must have (in seconds) = "必備最小冷卻時間(秒)"
Target is player = "目標為玩家"
Tag = "標簽"
The name of the enemy slain. = "殺死的敵人名稱。"
Unit health = "單位血量"
Hostility = "敵對"
Options for damage types. = "傷害類型的選項。"
Loot = "拾取"
New Amount of stacks of the debuff. = "新的負面效果疊加數值。"
Amount of power to compare = "能量數值對比"
Test = "測試"
Font face = "字型"
Buff name = "增益名稱"
Outgoing damage = "輸出傷害"
Killing blows = "殺死"
Create a new trigger = "建立一個新的觸發條件"
The name of the unit that failed dispelling the spell from you = "單位法術未被你驅散的名稱"
New filter = "新過濾"
Successful spell cast = "法術施放成功"
The name of the spell that has been dispelled. = "被驅散的法術名稱。"
Action Sticky = "動態粘附"
The name of the item buff lost. = "消退物品增益的名稱。"
Animation style for sticky texts. = "
2.
1x Parrot/Data/Cooldowns.lua:25: attempt to call global 'GetSpellInfo' (a nil value)[string "@Parrot/Data/Cooldowns.lua"]:25: in function `addGroup'
[string "@Parrot/Data/Cooldowns.lua"]:33: in main chunk
Locals:
name = "打擊"
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
id = 17364
(*temporary) = nil
(*temporary) = 17364
(*temporary) = "attempt to call global 'GetSpellInfo' (a nil value)"
spellGroups =
}
3.
1x Parrot/Code/TriggerConditions.lua:118: attempt to call method 'UnregisterAllBlizzardEvents' (a nil value)[string "@Parrot/Code/TriggerConditions.lua"]:118: in function `RegisterPrimaryTriggerCondition'
[string "@Parrot/Data/TriggerConditions.lua"]:84: in main chunk
Locals:
self =
modules =
}
defaultModuleLibraries =
}
name = "Parrot"
orderedModules =
}
enabledState = true
defaultModuleState = true
}
data =
localName = "單位血量"
name = "Unit health"
defaultParam =
}
events =
}
param =
}
}
name = "Unit health"
localName = "單位血量"
events =
}
(*temporary) = nil
(*temporary) =
modules =
}
defaultModuleLibraries =
}
name = "Parrot"
orderedModules =
}
enabledState = true
defaultModuleState = true
}
(*temporary) =
modules =
}
defaultModuleLibraries =
}
name = "Parrot_TriggerConditions"
orderedModules =
}
combatLogEvents =
}
enabledState = true
defaultModuleState = true
moduleName = "TriggerConditions"
}
(*temporary) = "attempt to call method 'UnregisterAllBlizzardEvents' (a nil value)"
conditions =
Unit health =
}
}
primaryChoices =
Unit health = "單位血量"
}
module =
modules =
}
defaultModuleLibraries =
}
name = "Parrot_TriggerConditions"
orderedModules =
}
combatLogEvents =
}
enabledState = true
defaultModuleState = true
moduleName = "TriggerConditions"
}
Parrot =
modules =
}
defaultModuleLibraries =
}
name = "Parrot"
orderedModules =
}
enabledState = true
defaultModuleState = true
}
4.
1x Parrot/Data/CombatEvents.lua:188: attempt to call global 'GetSpellTexture' (a nil value)[string "@Parrot/Data/CombatEvents.lua"]:188: in main chunk
Locals:
_ = "Parrot"
ns =
addon =
}
}
Parrot =
modules =
}
defaultModuleLibraries =
}
name = "Parrot"
orderedModules =
}
enabledState = true
defaultModuleState = true
}
mod =
modules =
}
defaultModuleLibraries =
}
enabledState = true
moduleName = "CombatEventsData"
defaultModuleState = true
name = "Parrot_CombatEventsData"
orderedModules =
}
}
L =
Partial resists = "部分抵抗"
= "<名稱>"
Add a new secondary condition = "增加一個新的次條件"
Normal font size = "正常字型大小"
Flash screen in specified color = "指定螢幕閃爍顏色"
Shorten spell names = "縮寫法術名稱"
Outgoing cast = "進行施法"
Load configuration options = "加載配置選項"
Pet melee misses = "近戰未擊中(寵物)"
Self heals = "自身治療"
Target buff gains = "目標獲取增益"
Loot [Name] +Amount = "拾取[Name] +[Amount]([Total])"
In a group = "在隊伍"
Click and drag to the position you want. = "拖動到你希望的位置。"
Semicircle = "半圓型"
Whether the trigger is enabled or not. = "是否啟用這個觸發條件。"
Pet melee evades = "近戰閃避(寵物)"
Short texts = "縮寫文本"
Incoming cast = "受到施法"
Dispel = "驅散"
Amount = "數值"
Not mounted = "未坐騎"
Size = "大小"
The name of the spell that has been stolen. = "被竊取的法術名稱。"
The name of the unit that dispelled the spell from your pet. = "單位法術被你的寵物驅散的名稱。"
Spell name or spell id = "法術名稱或法術 ID"
Threshold = "閾值"
Own aura = "自身光環"
Pet skill damage = "寵物技能傷害"
The name of the pet that lost the buff = "寵物消退的增益名稱"
Edge of screen = "螢幕邊緣"
[[Spell] ready!] = "[Spell]冷卻完成!"
+Combat = "+戰鬥"
Shorten amounts = "縮寫數值"
New throttle = "新流量控制"
Remove this trigger completely. = "徹底移除這個觸發條件。"
-Combat = "-戰鬥"
What amount to filter out. Any amount below this will be filtered.
Note: a value of 0 will mean no filtering takes place. = "需要過濾的數值,低於此數值的將會被過濾。
注意:數值為0則表示不過濾。"
Color of the text for this trigger. = "這個觸發條件的顯示文字顏色。"
[Text] (crit) = "[Text](爆擊)"
The name of the unit from which the spell has been removed. = "單位法術已被移除的名稱。"
Incoming crit = "受到暴擊"
Truncate = "截短"
%s stole %s = "%s竊取%s"
How opaque/transparent icons should be. = "圖示顯示的透明度。"
Melee absorbs = "近戰吸收"
Minimum time the cooldown must have (in seconds) = "必備最小冷卻時間(秒)"
Target is player = "目標為玩家"
Tag = "標簽"
The name of the enemy slain. = "殺死的敵人名稱。"
Unit health = "單位血量"
Hostility = "敵對"
Options for damage types. = "傷害類型的選項。"
Loot = "拾取"
New Amount of stacks of the debuff. = "新的負面效果疊加數值。"
Amount of power to compare = "能量數值對比"
Test = "測試"
Font face = "字型"
Buff name = "增益名稱"
Outgoing damage = "輸出傷害"
Killing blows = "殺死"
Create a new trigger = "建立一個新的觸發條件"
The name of the unit that failed dispelling the spell from you = "單位法術未被你驅散的名稱"
New filter = "新過濾"
Successful spell cast = "法術施放成功"
The name of the spell that has been dispelled. = "被驅散的法術名稱。"
Action Sticky = "動態粘附"
The name of the item buff lost. = "消退物品增益的名稱。"
Animation style for sticky texts. = "粘附文字的動畫效果。"
Debuff gains = "獲取負面效果"
NPC killing blows = "殺死 NPC"
When all of these conditions apply, the trigger will be shown. = "當所有這些條件被滿足時,觸發條件將被顯示。"
Partial absorbs = "部分吸收"
Scroll area: %s = "滾動區域:%s"
Remove suppression = "移除覆蓋事件"
5.
1x Parrot/Code/Triggers.lua:747: attempt to call global 'GetSpellInfo' (a nil value)[string "@Parrot/Code/Triggers.lua"]:747: in function <Parrot/Code/Triggers.lua:745>
[string "@Parrot/Code/Triggers.lua"]:756: in function `makeDefaultTrigger'
[string "@Parrot/Code/Triggers.lua"]:767: in main chunk
Locals:
code = "{
-- Blackout Kick!
name = GetSpellInfo(116768),
icon = 116768,
spec = { MONK = "269" },
conditions = {
["Aura gain"] = {
{
spell = GetSpellInfo(116768),
unit = "player",
auraType = "BUFF",
},
},
},
sticky = true,
color = "ff69b4",
}"
(for state) = nil
(for control) = "116768"
spellId = "116768"
(*temporary) = nil
(*temporary) = "116768"
(*temporary) = "attempt to call global 'GetSpellInfo' (a nil value)"
6.
1x Parrot/Code/CombatEvents.lua:2300: attempt to call upvalue 'newList' (a nil value)
[string "@Parrot/Code/CombatEvents.lua"]:2300: in function `makeParseFunction'
[string "@Parrot/Code/CombatEvents.lua"]:2324: in main chunk
Locals:
event = "SPELL_EXTRA_ATTACKS"
code = "return function(info, ...) "
(*temporary) = nil
(*temporary) = "attempt to call upvalue 'newList' (a nil value)"
moreParams =
SPELL_EXTRA_ATTACKS =
}
DAMAGE_SHIELD =
}
SPELL_STOLEN =
}
SPELL_ENERGIZE =
}
SPELL_INTERRUPT =
}
SPELL_PERIODIC_LEECH =
}
SPELL_PERIODIC_MISSED =
}
SPELL_AURA_REMOVED =
}
SWING_MISSED =
}
SPELL_AURA_APPLIED =
}
SPELL_AURA_APPLIED_DOSE =
}
SPELL_AURA_REFRESH =
}
SPELL_LEECH =
}
SWING_DAMAGE =
}
SPELL_BUILDING_DAMAGE =
}
SPELL_PERIODIC_ENERGIZE =
}
DAMAGE_SPLIT =
}
ENCHANT_APPLIED =
}
SPELL_DISPEL_FAILED =
}
ENCHANT_REMOVED =
}
SPELL_PERIODIC_DAMAGE =
}
SPELL_MISSED =
}
SPELL_PERIODIC_HEAL =
}
PARTY_KILL =
}
SPELL_DAMAGE =
}
RANGE_MISSED =
}
RANGE_DAMAGE =
}
ENVIRONMENTAL_DAMAGE =
}
SPELL_HEAL =
}
SPELL_DISPEL =
}
SPELL_DRAIN =
}
}
newList = nil
legacyNames =
amountMissed = "amount"
crushing = "isCrushing"
spellName = "abilityName"
overhealing = "overhealAmount"
glancing = "isGlancing"
extraSpellName = "extraAbilityName"
critical = "isCrit"
blocked = "blockAmount"
school = "damageType"
resisted = "resistAmount"
spellId = "spellID"
absorbed = "absorbAmount"
}
del = nil
7.
1x Parrot/Code/Parrot.lua:3: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library 'LibSink-2.0-100002' is not Embed capable[string "=[C]"]: ?
[string "@Masque/Libs/AceAddon-3.0-13/AceAddon-3.0.lua"]:191: in function
EmbedLibrary' [string "@Masque/Libs/AceAddon-3.0-13/AceAddon-3.0.lua"]:167: in function
EmbedLibraries'[string "@Masque/Libs/AceAddon-3.0-13/AceAddon-3.0.lua"]:134: in function `NewAddon'
[string "@Parrot/Code/Parrot.lua"]:3: in main chunk
Locals:
(*temporary) = "Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library 'LibSink-2.0' is not Embed capable"
8.
1x ...rfaceParrot/libs/LibSink-2.0-100002/LibSink-2.0.lua:32: attempt to call global 'EnableAddOn' (a nil value)
[string "@Parrot/libs/LibSink-2.0-100002/LibSink-2.0.lua"]:32: in main chunk
Locals:
SINK20 = "LibSink-2.0"
SINK20_MINOR = 100002
sink =
override =
}
stickyAddons =
}
msbt_registered_fonts =
}
storageForAddon =
}
registeredScrollAreaFunctions =
}
handlers =
}
}
_G =
ERR_OUT_OF_CHI = "真氣不足"
DH_HAVOC_CORE_ABILITY_2 = "強力的近戰攻擊技能,需要消耗魔怒。但如果造成致命一擊,則返還些許魔怒。"
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
UNIT_NAMES_COMBATLOG_TOOLTIP = "將單位名稱標示顏色。"
HUD_EDIT_MODE_SETTING_ACTION_BAR_HIDE_BAR_ART = "隱藏快捷列美術"
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 784
SPELL_FAILED_CUSTOM_ERROR_71 = "這名派對客想要跟你跳舞。"
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 422
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "此社群無法建立更多邀請連結。"
RecruitAFriendFrame = RecruitAFriendFrame {
}
CellRaidPetFrameHeaderUnitButton11LeaderIcon = CellRaidPetFrameHeaderUnitButton11LeaderIcon {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "你無法交易裝備過的背包。"
PVP_RANK_6_1 = "下士"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
OPTION_TOOLTIP_SHOW_MULTIBAR4 = "預設附加在右快捷列1的左側"
LE_GAME_ERR_INVALID_FOLLOW_PVP_COMBAT = 376
MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
}
PROFESSIONS_COLUMN_REAGENTS_NONE = "無"
OPTION_SHOW_ACTION_BAR5_TOOLTIP = "預設附加在快捷列4的左側"
BINDING_NAME_NAMEPLATES = "顯示敵方名條"
CHAT_HEADER_SUFFIX = ":"
COVENANT_MISSIONS_HEALTH = "生命力"
MAIL_LETTER_TOOLTIP = "點擊這裡來獲得一份這封信
永久性的副本。"
PVPReadyDialogBottomArt = PVPReadyDialogBottomArt {
}
MultiBar6Button4Flash = MultiBar6Button4Flash {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s重置於%2$s。"
CHAT_CONFIG_OTHER_COMBAT =
}
ClassNameplateBarPaladinFrameRune5 = ClassNameplateBarPaladinFrameRune5 {
}
TutorialFrameRight19 = TutorialFrameRight19 {
}
BOOST2_WARRIOR_COLOSSUSSMASH = "使用|cFFFFFFFF千鈞潰擊|r。
|cFFFFFFFF千鈞潰擊|r可提高你的傷害。"
BN_UNABLE_TO_RESOLVE_NAME = "無法發送密語給%s。暴雪網路服務可能無法使用。"
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
LE_GAME_ERR_ONLY_ONE_QUIVER = 36
INT_SPELL_DURATION_HOURS = "%d小時"
SLASH_LibQTip1 = "/qtip"
BtWQuestsSearchResultFullMixin =
}
LOSS_OF_CONTROL_DISPLAY_FEAR = "恐懼"
POWERBAR_PREDICTION_COLOR_MAELSTROM_CODE = "|cff003366"
AUCTIONATOR_L_CONFIG_ALTERNATE_SCAN = "預設改成使用另一種速度較慢的掃描模式"
BankFrameItem17SearchOverlay = BankFrameItem17SearchOverlay {
}
AUCTIONATOR_L_DEFAULT_LIST_HEADER = "預設購物清單"
DMG_LCD = "傷害"
ACTION_SPELL_MISSED_POSSESSIVE = "1"
CellPartyFrameHeaderUnitButton4PetRaidDebuff2Icon = CellPartyFrameHeaderUnitButton4PetRaidDebuff2Icon {
}
CellRaidFrameHeader0UnitButton1DispelRequestText = CellRaidFrameHeader0UnitButton1DispelRequestText {
}
SLASH_STOPATTACK1 = "/停止攻擊"
MAP_LEGEND_RARE_TOOLTIP = "一種能給予多樣獎勵的特殊生物"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
}
MINIMAP_TRACKING_TRAINER_CLASS = "職業訓練師"
SLASH_DISMOUNT2 = "/下馬"
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO2 = "安多哈爾"
CellRaidFrameHeader0UnitButton16HealthThresholds = CellRaidFrameHeader0UnitButton16HealthThresholds {
}
CellRaidPetFrameHeaderUnitButton7RaidDebuff1IconFrame = CellRaidPetFrameHeaderUnitButton7RaidDebuff1IconFrame {
}
EMOTE69_CMD1 = "/摳鼻孔"
WowTokenRedemptionFrameBg = WowTokenRedemptionFrameBg {
}
CellRaidFrameHeader8UnitButton1CrowdControl2Border = CellRaidFrameHeader8UnitButton1CrowdControl2Border {
}
SHIELD_BLOCK_TEMPLATE = "%s格擋"
AutoFollowStatus = AutoFollowStatus {
}
ARENA_CASUAL = "戰鬥"
STABLE_PE`
What version of Parrot are you using?
Version: v2.2.3
Do you have an error log of what happened?
no, when I login, error had reported
Please provide any additional information below. (example: localization of your client if not enUS or enGB)
zhTW and zhCN