None of the RegisterEvents are triggered?
WuhbGaming opened this issue ยท 2 comments
I wish I was more knowledgeable with LUA but it appears that the Register Events are being omitted?
The only thing that makes me question this is why everything loads as it should via /console reloadui
My temporary workaround is just to open and close edit mode.
PFR_Core = PFR:NewModule("PFR_Core")
function PFR_Core:OnEnable()
function PFR:Update()
for i = 1, 5 do
_G["CompactPartyFrameMember" .. i]:SetWidth(PFR_DB.width)
_G["CompactPartyFrameMember" .. i]:SetHeight(PFR_DB.height)
_G["CompactPartyFrameMember" .. i .. "StatusText"]:ClearAllPoints()
_G["CompactPartyFrameMember" .. i .. "StatusText"]:SetPoint("CENTER", _G["CompactPartyFrameMember" .. i], "CENTER")
_G["CompactPartyFrameMember" .. i .. "CenterStatusIcon"]:ClearAllPoints()
_G["CompactPartyFrameMember" .. i .. "CenterStatusIcon"]:SetPoint("CENTER", _G["CompactPartyFrameMember" .. i], "CENTER")
end
end
-- Register Events
PFR:RegisterEvent("ADDON_LOADED", "Update")
PFR:RegisterEvent("PLAYER_LOGIN", "Update")
PFR:RegisterEvent("VARIABLES_LOADED", "Update")
PFR:RegisterEvent("PLAYER_ENTERING_WORLD", "Update")
PFR:RegisterEvent("GROUP_ROSTER_UPDATE", "Update")
PFR:RegisterEvent("COMPACT_UNIT_FRAME_PROFILES_LOADED", "Update")
-- Call function on exiting EditMode
hooksecurefunc(C_EditMode, "OnEditModeExit", function()
PFR:Update()
end)
end