LUA Error
McGratton opened this issue ยท 4 comments
Hi There,
I'm very new to this sort of thing so I hope I'm submitting this correctly. I keep getting this LUA error which appears to be related to Plexus as far as I can tell, but may be wrong. Here's what it says:
Date: 2020-02-26 19:30:06
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Plexus\Layout.lua line 1117:
script ran too long
Debug:
(tail call): ?
Plexus\Layout.lua:1117: LoadLayout()
Plexus\Layout.lua:966: ReloadLayout()
Plexus\Layouts.lua:254: UpdateLayouts()
Plexus\Layout.lua:1156: UpdateSize()
Plexus\Layout.lua:699: ?()
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119:
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119
[C]: ?
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:29:
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:64: SendMessage()
Plexus\Roster.lua:245: ?()
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119:
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119
[C]: ?
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:29:
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25
...ons\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:64: Fire()
...LibThreatClassic2\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...LibThreatClassic2\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
None
AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
ClassicCastbars, vv1.2.7
ClassicCastbarsOptions, v
DBMCore, v1.13.38
DBMDefaultSkin, v
DBMStatusBarTimers, v
Decursive, v2.7.6.6
DejaClassicStats, v1303r001
DruidBarClassic, v0.7.7
GatherMate2, v1.45.5
HHTD, v2.4.9.4
honorspy, v1.7.3
Informant, v8.2.6374 (SwimmingSeadragon)
ItemRack, v
LeatrixPlus, v1.13.50
LoseControl, v1.03
NameplateCCnTrinket, v11303-2
OmniCC, v8.3.5
Plexus, vv1.9.0
Questie, v5.7.2
RealMobHealth, v2.18
Recount, vv1.13.3c
SlideBar, v8.2.6375 (SwimmingSeadragon)
Stubby, v8.2.6376 (SwimmingSeadragon)
VendorPrice, v1.3.1
BlizRuntimeLib_enUS v1.13.3.11303
(ck=2a3)
Any help with this would be greatly appreciated.
Thanks!
Yes, I believe this issue comes from loading a lot of players such as joining a 40 man raid. I'm aware and working on it, haven't found a solution yet...
closing as repeat of #30