[Request] Make an option for "Incoming heals" status to work in conjunction with health deficit
dabadoo opened this issue ยท 1 comments
Using plexus in raids, I've been missing the functionality of other healframe addons I've used in the past.
Currently as intended, if I have health deficit and incoming heal checked, only one of them will display depending on priority.
If I am missing 2000 health and I do a incoming heal for 500 -> it will show 500 since that is my priority.
I think it would be cool with an option that makes them work together.
So the same example -> it will show -1500 since that is the final estimated health deficit and "incoming heals" is the higher priority.
I don't really understand lua but with the help of chatgpt I got the following working around line 191 (Heals.lua):
-- ... (previous code)
function PlexusStatusHeals:SendIncomingHealsStatus(guid, incoming, estimatedHealth, maxHealth)
local healthDeficit = maxHealth - estimatedHealth
local deficitText
if healthDeficit < 0 then
if healthDeficit > 0.1 then
deficitText = tostring(-healthDeficit) -- Convert to string without "-" sign
else
deficitText = format("+%.1fk", -healthDeficit / 1000)
end
else
if healthDeficit <= -0.1 then
deficitText = tostring(healthDeficit) -- Convert to string without "+" sign
else
deficitText = format("-%.1fk", healthDeficit / 1000)
end
end
local incomingText = format("%s", deficitText, incoming)
self.core:SendStatusGained(guid, "alert_heals",
settings.priority,
settings.range,
settings.color,
incomingText,
estimatedHealth,
maxHealth,
settings.icon)
end
-- ... (rest of the code)
No idea how clean/dirty this code is, but it works from what little testing I have done. Unsure if it will cause a ton of errors when I bring it into my next raid.
If this is not something you wish to be part of the addon I fully understand. Just felt like I wanted to share the idea+code since I'm happy with the functionally myself. (assuming it doesn't blow up when I attend my next raid ๐ )