Lua error
zeenk opened this issue ยท 3 comments
I was viewing the Gallagio loyalty rewards prior to reaching 19 and after I reached 19 it started throwing some errors when I opened the landing page again
1
15x .../Plumber/Modules/ExpansionLandingPage/FactionTab.lua:28: calling 'Hide' on bad self (Usage: self:Hide())
[Plumber/Modules/ExpansionLandingPage/FactionTab.lua]:28: in function <.../Plumber/Modules/ExpansionLandingPage/FactionTab.lua:26>
[Plumber/Modules/ExpansionLandingPage/FactionTab.lua]:456: in function <.../Plumber/Modules/ExpansionLandingPage/FactionTab.lua:455>
Locals:
2
15x .../Plumber/Modules/ExpansionLandingPage/FactionTab.lua:120: Attempt to access forbidden object from code tainted by an AddOn
[Plumber/Modules/ExpansionLandingPage/FactionTab.lua]:120: in function 'ShowParagonRewardsTooltip'
[Plumber/Modules/ExpansionLandingPage/FactionTab.lua]:470: in function 'ShowTooltip'
[Plumber/Modules/ExpansionLandingPage/FactionTab.lua]:452: in function <.../Plumber/Modules/ExpansionLandingPage/FactionTab.lua:451>
Locals:
self = Button {
elementData = <table> {
}
ProgressBar = Cooldown {
}
AlertIcon = Texture {
}
isMinimized = true
reputationType = 1
Background = Texture {
}
BorderHighlight = Texture {
}
factionID = 2677
FactionIcon = Texture {
}
parentFactionID = 2653
Glow = Texture {
}
Border = Texture {
}
Level = FontString {
}
}
tooltip = EmbeddedItemTooltip {
ItemTooltip = Frame {
}
BottomOverlay = Texture {
}
NineSlice = Frame {
}
textLeft1Font = "GameTooltipHeaderText"
textRight2Font = "GameTooltipText"
TopOverlay = Texture {
}
TextLeft1 = EmbeddedItemTooltipTextLeft1 {
}
StatusBar = EmbeddedItemTooltipStatusBar {
}
supportsDataRefresh = true
factionID = 2677
progressBarPool = <table> {
}
shoppingTooltips = <table> {
}
updateTooltipTimer = 0.011000
TextRight1 = EmbeddedItemTooltipTextRight1 {
}
waitingForData = false
textRight1Font = "GameTooltipHeaderText"
BottomFontString = FontString {
}
layoutType = "TooltipDefaultLayout"
textLeft2Font = "GameTooltipText"
TextRight2 = EmbeddedItemTooltipTextRight2 {
}
TextLeft2 = EmbeddedItemTooltipTextLeft2 {
}
}
factionID = 2677
factionStandingtext = "Exalted"
factionData = <table> {
hasBonusRepGain = false
description = "Steamwheedle may be the oldest and largest cartel in Undermine. They have had their hands in almost every industry and their reach spans Azeroth and beyond. These days, with the rise of Noggenfogger, it's the alchemy that they are known for."
isHeaderWithRep = false
isHeader = false
currentReactionThreshold = 42000
canSetInactive = true
atWarWith = false
isWatched = false
isCollapsed = false
canToggleAtWar = false
nextReactionThreshold = 42000
factionID = 2677
name = "Steamwheedle Cartel"
currentStanding = 42000
isAccountWide = true
isChild = true
reaction = 8
}
reputationInfo = <table> {
maxRep = 0
text = ""
reversedColor = false
reaction = ""
standing = 0
reactionThreshold = 0
friendshipFactionID = 0
texture = 0
}
currentValue = 44600
threshold = 10000
rewardQuestID = 85809
hasRewardPending = false
tooLowLevelForParagon = false
C_Reputation = <table> {
}
ReputationTooltipScripts = <table> {
}
API = <table> {
DreamseedUtil = <table> {
}
}
Also got this, but not sure if it's Plumber related
21x Blizzard_GameTooltip/Mainline/GameTooltip.lua:745: calling 'Hide' on bad self (Usage: self:Hide())
[Blizzard_GameTooltip/Mainline/GameTooltip.lua]:745: in function 'EmbeddedItemTooltip_Hide'
[Blizzard_GameTooltip/Mainline/GameTooltip.lua]:392: in function <Blizzard_GameTooltip/Mainline/GameTooltip.lua:372>
[C]: ?
[C]: in function 'Hide'
[Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetTemplateBase.lua]:113: in function <...UIWidgets/Mainline/Blizzard_UIWidgetTemplateBase.lua:112>
Locals:
self = Frame {
IconOverlay2 = Texture {
}
itemTextureSet = true
count = 1
IconOverlay = Texture {
}
FollowerTooltip = EmbeddedItemTooltipGarrisonFollowerTooltip {
}
isProfessionItem = false
isCraftedItem = false
Text = FontString {
}
Count = FontString {
}
IconBorder = Texture {
}
itemID = 232463
Tooltip = EmbeddedItemTooltipTooltip {
}
Icon = Texture {
}
}
I'm not sure what caused it, but hopefully the latest update will fix it.
I'll keep this issue open.
