PlayerMadeQuests (PMQ)

PlayerMadeQuests (PMQ)

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Make displaytext parameters configurable in QuestScript

dolphinspired opened this issue ยท 1 comments

commented

The valid values of log, progress, and quest for displaytext are currently hard-coded in QuestScriptCompiler:ParseObjective. These should be configured in QuestScript.lua.

commented

No longer applicable under QuestEngine v2.