Allow `talkto` objectives to resolve with the /talk emote
dolphinspired opened this issue ยท 1 comments
Sometimes you can't interact with an NPC after a certain point in the game. For example, once you finish William Pestle's quest in Goldshire, he is no longer "clickable" - you can't make him show a gossip frame, which means you can't trigger any GameEvent which would progress the talkto
objective.
My suggestion: allow the /talk
emote to trigger this objective as a fallback. This will work with all NPCs and even monsters, meaning you wouldn't have to worry about whether or not a given player can still "talk" to that target.
If we do this, we might want to remove /talk
from the valid emote pool for emote objectives. It's already kind of confusing anyway.
Resolved by 7319420