PlayerMadeQuests (PMQ)

PlayerMadeQuests (PMQ)

8.5k Downloads

Allow `talkto` objectives to resolve with the /talk emote

dolphinspired opened this issue ยท 1 comments

commented

Sometimes you can't interact with an NPC after a certain point in the game. For example, once you finish William Pestle's quest in Goldshire, he is no longer "clickable" - you can't make him show a gossip frame, which means you can't trigger any GameEvent which would progress the talkto objective.

My suggestion: allow the /talk emote to trigger this objective as a fallback. This will work with all NPCs and even monsters, meaning you wouldn't have to worry about whether or not a given player can still "talk" to that target.

If we do this, we might want to remove /talk from the valid emote pool for emote objectives. It's already kind of confusing anyway.

commented

Resolved by 7319420