Premade Groups Filter

Premade Groups Filter

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Augmentation Filter

Leomelati opened this issue · 12 comments

commented

As an Augmentation Evoker, it would be nice if we had a filter to hide groups that already have one.

commented

Good suggestion, but hard to implement, because the spec is only availabe as a localized string. This means I would have to map for example "Verstärkung" to "Augmentation" for every language there is in the game. To make it a bit more complicated, German "Verstärkung" can also mean "Enhancement" in case of a Shaman.

So I'm afraid you will have to keep looking at the tooltip to get the exact spec for now.

commented

Could you not just use select(2, GetSpecializationInfoByID(1473))? Both that, and the premade finder, should show "Augmentation" in the player's local language.

commented

Might be possible, I will look into it

commented

Version 5.3.0-beta now supports specializations. Use augs == 0 to remove all groups with augmentation evokers. See Keywords page for more details.

commented

I suggest an alternative like spec["Augumentation"] where in another locale the player can write spec["whatever"] in their local language. Like what you did with the boss filter.

commented

@0xbs Thank you for the implementation!

commented

Would be easy to do, but there are collisions without the class, for example:

  • English "Restoration" for resto druids and resto shamans
  • German "Verstärkung" for enhancement shamans and augmentation evokers

This would make the filter kind of useless.

commented

Truuue... maybe spec[evokers, "Augumentation"] and spec["Evoker", "Augumentation"]?

commented

Okay, I will have a look if I can do something like you suggested with both a localized class and spec name.

commented

We might have a misunderstanding. I did not only implement augs, but every combination there is in the game like augmentation_evokers, restoration_druids, arms_warriors, ...

See the full list of keywords.

They are English only like all other keywords.

augs is just a short additional alias for augmentations evokers.

commented

No I understand, just trying to help keep it friendlier for non-english speakers

commented

Possible since some time using augs == 0