matchingid/bossesahead wrong when no lockout
mbattersby opened this issue · 1 comments
Game Version
Retail
Current behaviour
bossesahead returns 0 (and by extension matchingid is true) when the group has defeated bosses but the player has no lockout. It should consider all the bosses defeated as being ahead and matchingid to be false.
Fix is to change the last fallback return of PGF.GetLockoutInfo
to:
return numGroupDefeated, 0, 0, 0, numGroupDefeated, 0