Premade Groups Filter

Premade Groups Filter

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lua error.

Closed this issue · 3 comments

commented

Please check FAQ and existing issue first:

Game Version

Retail : PremadeGroupsFilter-6.5.5.zip

Lua error from Bugsack

1x PremadeGroupsFilter/Modules/GroupTooltip.lua:52: table index is nil
[string "@PremadeGroupsFilter/Modules/GroupTooltip.lua"]:52: in function `AddClassCountListing'
[string "@PremadeGroupsFilter/Modules/GroupTooltip.lua"]:94: in function <PremadeGroupsFilter/Modules/GroupTooltip.lua:69>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `LFGListUtil_SetSearchEntryTooltip'
[string "@Blizzard_GroupFinder/Mainline/LFGList.lua"]:3172: in function <...aceBlizzard_GroupFinder/Mainline/LFGList.lua:3169>
[string "=[C]"]: in function `LFGListSearchEntry_OnEnter'
[string "@Blizzard_GroupFinder/Mainline/LFGList.lua"]:3093: in function <...aceBlizzard_GroupFinder/Mainline/LFGList.lua:2937>
[string "=[C]"]: ?
[string "=[C]"]: in function `LFGListSearchEntry_Update'
[string "@Blizzard_GroupFinder/Mainline/LFGList.lua"]:2207: in function `onEvent'
[string "@Blizzard_GroupFinder/Mainline/LFGList.lua"]:262: in function <...aceBlizzard_GroupFinder/Mainline/LFGList.lua:171>

Locals:
tooltip = GameTooltip {
 ItemTooltip = Frame {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 shouldRefreshData = false
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 windInspectLoaded = false
 TopOverlay = Texture {
 }
 factionFrame = Texture {
 }
 shoppingTooltips = <table> {
 }
 StatusBar = GameTooltipStatusBar {
 }
 statusBarPool = <table> {
 }
 numMoneyFrames = 2
 PixelSnapDisabled = true
 supportsItemComparison = true
 supportsDataRefresh = true
 petIcon = Texture {
 }
 updateTooltipTimer = 0.155000
 TextLeft1 = GameTooltipTextLeft1 {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 waitingForData = false
 layoutType = "TooltipDefaultLayout"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 textRight1Font = "GameTooltipHeaderText"
 textLeft2Font = "GameTooltipText"
}
resultID = 4178
searchResultInfo = <table> {
 comment = ""
 leaderName = "Grillz-Barthilas"
 voiceChat = ""
 partyGUID = "Party-3725-1-00002DC78406"
 searchResultID = 4178
 leaderFactionGroup = 0
 isWarMode = false
 isDelisted = false
 crossFactionListing = true
 autoAccept = false
 requiredPvpRating = 0
 hasSelf = false
 age = 261
 numGuildMates = 0
 requiredItemLevel = 0
 leaderBestDungeonScoreInfo = <table> {
 }
 activityID = 1506
 numBNetFriends = 0
 numMembers = 8
 leaderDungeonScoreInfo = <table> {
 }
 name = "|Kq4337|k"
 leaderOverallDungeonScore = 2618
 playstyle = 1
 requiredDungeonScore = 0
 numCharFriends = 0
 requiredHonorLevel = 0
}
roles = <table> {
 DAMAGER = <table> {
 }
 TANK = <table> {
 }
}
classInfo = <table> {
 DEATHKNIGHT = <table> {
 }
 HUNTER = <table> {
 }
}
(for index) = 3
(for limit) = 8
(for step) = 1
i = 3
role = nil
class = nil
classLocalized = nil
(*temporary) = <table> {
 color = <table> {
 }
}
(*temporary) = <table> {
 a = 1
 b = 0
 g = 0.823529
 r = 1
}
(*temporary) = "Hunter"
(*temporary) = "Beast Mastery"
(*temporary) = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"

Screenshots

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Current behaviour

Describe what your issue here as detailed as possible.

i log on and saw this.

Steps to reproduce

  1. Open premade dungeon list
  2. Setup filters ...
  3. Click on ...

Expected behaviour

Describe what you expect to happen.

i expected it to work properly

commented

Does this happen regularly or just once? It looks like some weird glitch.

commented
commented