New lua error upon accepting summon in raid group
Pocokk opened this issue ยท 5 comments
1x Questie/Modules/Quest/QuestieQuest.lua:751: attempt to index a nil value
[string "@Questie/Modules/Quest/QuestieQuest.lua"]:751: in function AddFinisher' [string "@Questie/Modules/Quest/QuestieQuest.lua"]:1250: in function
PopulateObjectiveNotes'
[string "@Questie/Modules/Quest/QuestieQuest.lua"]:659: in function `GetAllQuestIds'
[string "@Questie/Modules/Quest/QuestEventHandler.lua"]:542: in function <...eQuestie/Modules/Quest/QuestEventHandler.lua:539>
Locals:
self =
autoBlacklist =
}
ShouldShowQuestNotes = defined @Questie/Modules/Quest/QuestieQuest.lua:347
AcceptQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:371
HideQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:359
ToggleNotes = defined @Questie/Modules/Quest/QuestieQuest.lua:100
PopulateQuestLogInfo = defined @Questie/Modules/Quest/QuestieQuest.lua:1279
AbandonedQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:494
SmoothReset = defined @Questie/Modules/Quest/QuestieQuest.lua:240
PopulateObjectiveNotes = defined @Questie/Modules/Quest/QuestieQuest.lua:1240
availableQuests =
}
_isResetting = true
_resetNeedsAvailables = false
UnhideQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:365
GetAllQuestIdsNoObjectives = defined @Questie/Modules/Quest/QuestieQuest.lua:674
DrawDailyQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:1651
GetAllQuestIds = defined @Questie/Modules/Quest/QuestieQuest.lua:637
PopulateObjective = defined @Questie/Modules/Quest/QuestieQuest.lua:871
CompleteQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:470
AddFinisher = defined @Questie/Modules/Quest/QuestieQuest.lua:723
ResetAutoblacklistCategory = defined @Questie/Modules/Quest/QuestieQuest.lua:91
UpdateObjectiveNotes = defined @Questie/Modules/Quest/QuestieQuest.lua:699
CalculateAndDrawAvailableQuestsIterative = defined @Questie/Modules/Quest/QuestieQuest.lua:1640
UpdateQuest = defined @Questie/Modules/Quest/QuestieQuest.lua:536
Initialize = defined @Questie/Modules/Quest/QuestieQuest.lua:82
GetAllLeaderBoardDetails = defined @Questie/Modules/Quest/QuestieQuest.lua:1384
SetObjectivesDirty = defined @Questie/Modules/Quest/QuestieQuest.lua:627
ClearAllNotes = defined @Questie/Modules/Quest/QuestieQuest.lua:199
private =
}
}
quest =
requiredSourceItems =
}
startedBy =
}
IsTrivial = defined @Questie/Database/QuestieDB.lua:677
questFlags = 136
level = 75
requiredSpell = 0
nextQuestInChain = 12152
IsRepeatable = false
extraObjectives =
}
questLevel = 75
Id = 12137
specialFlags = 0
parentQuest = 0
name = "Chill Out, Mon"
IsComplete = defined @Questie/Database/QuestieDB.lua:672
requiredLevel = 73
objectives =
}
requiredSpecialization = 0
Description =
}
Zone = 394
WasComplete = true
requiredRaces = 0
trackTimedQuest = false
SpecialObjectives =
}
sourceItemId = 0
Starts =
}
LocalizedName = "Chill Out, Mon"
preQuestSingle =
}
finishedBy =
}
ObjectiveData =
}
Finisher =
}
isComplete = true
zoneOrSort = 394
objectivesText =
}
requiredClasses = 0
Objectives =
}
}
questId = 12137
finisher =
subName = ""
questEnds =
}
maxLevel = 70
maxLevelHealth = 10329
npcFlags = 3
zoneID = 394
type = "monster"
friendlyToFaction = "AH"
id = 26886
friendly = true
factionID = 35
minLevel = 70
minLevelHealth = 10329
spawns =
}
questStarts =
}
name = "Kraz"
rank = 0
}
key = "m_26886"
(*temporary) = nil
(*temporary) =
RegisterQuestStartTooltip = defined @Questie/Modules/Tooltips/Tooltip.lua:52
lookupKeyByQuestId =
}
lastGametooltipType = "item"
lastGametooltip = ""
lastFrameName = "GameTool
This was my bugger... I was checking a sub-key before checking to make sure the table itself wasn't nil.
This was erroring on the new "duplicate tooltip check" code.