Tracking for Silvershell Snapper is currently broken (?)
rdw-software opened this issue · 3 comments
Source: WowAce
Hello, the tracking of Silvershell Snapper does not work. It tracks the loot of Dionae, but after defeating her you have to click Stewart's Stewpendous Stew instead oft her corpse. The corpse itself isn't lootable at all.
Will have to look into it; I assume we can use the tooltip/spell-based detection for this?
/rarity debug
from just a moment ago. Seems fine for me.
[20:32] Rarity: Debug mode ON
[20:32] Rarity: OnCursorUpdate found lastNode = Stewart's Stewpendous Stew
[20:32] Rarity: Detected UNIT_SPELLCAST_SENT for unit = player, spellID = 3365, castGUID = Cast-3-3771-2222-1537-3365-001BCE72E7, target = Stewart's Stewpendous Stew
[20:32] Rarity: Detected relevant spell: 3365 ~ Opening
[20:32] Rarity: Fishing or opening something
[20:32] Rarity: Opening detected
[20:32] Rarity: Getting world target Stewart's Stewpendous Stew
[20:32] Rarity: OnSpellcastSucceeded triggered with relevant spell 3365
[20:32] Rarity: Getting world target Stewart's Stewpendous Stew
[20:32] Rarity: OnCursorUpdate found lastNode = Stewart's Stewpendous Stew
[20:32] Rarity: Getting world target Stewart's Stewpendous Stew
[20:32] Rarity: LOOT_READY with target: NO TARGET
[20:32] Rarity: Locking session for 1 second(s) to prevent duplicate attempts from being counted
[20:32] Rarity: Opened something
[20:32] Rarity: Opened a node: Stewart's Stewpendous Stew
[20:32] Rarity: Detected Opening on Stewart's Stewpendous Stew (method = SPECIAL)
[20:32] Rarity: New attempt found for Silvershell Snapper
[20:32] Rarity: Starting a session
[20:32] Rarity: Setting tracked item to 8494 (Parrot Cage (Hyacinth Macaw))
[20:32] Rarity: Setting tracked item to 180856 (Silvershell Snapper)
[20:32] Rarity: Setting first tracked item to Silvershell Snapper
[20:32] Silvershell Snapper: 1 attempt
[20:32] Rarity: LOOT_READY with target: NO TARGET
[20:32] Rarity: Session is locked; ignoring this LOOT_READY event
[20:32] Rarity: BAG_UPDATE
[20:32] Rarity: Unlocking session to continue scanning for new LOOT_READY events
[20:32] Rarity: Setting lastNode to nil
[20:32] Rarity: Setting lastNode to nil
[20:32] Rarity: Debug mode OFF
My best bet then would be they're using a non-English client locale. Tracking objects only works if the object's name has been translated and added to the localization phrases.