RCLootCouncil

RCLootCouncil

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Changes

evil-morfar opened this issue ยท 1 comments

commented

A little heads up on some "breaking" changes I made:

  • 1 Comm channel
    • It didn't make much sense having a ML comm, as most things received here needed to be received by everyone. Otherwise stuff had to be sent twice.
  • Candidates index
    • Candidates are now bundled in self.lootTable[session].candidates. Not really needed, but it just makes things more organized, and generally easier to handle.
  • SendCommand()
    • There's only one now (in core.lua) and it now takes "group" instead of "raid". Passing "group" as target relays the message to either "raid", "party" or "self" depending on GetNumGroupMembers(). While initially a quick fix for handling tests (as I want everything to go through OnCommReceived()), it also allows the addon to be used in a party.
commented

awesome. Thanks for the notice. I'm busy this week with obligations, but I will review the code and get back to working on the export and stats modules after this week.