RCLootCouncil

RCLootCouncil

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Disconnect issues

evil-morfar opened this issue ยท 2 comments

commented

537c523 including player data in lootAck is the next logical step. I tried to do some worstcase tests, and with 5 items one SendCommand is called with a payload of 425 bytes, vs 5 commands with a combined payload of 790 bytes + 1 command with the lootAck.

The change is also somewhat backwards compatible - as long as the ML and councilmember has this version there should be no issues.

commented

Forgot this 8f2a2e5 and a52681d

commented

4e8488d saved another 8 bytes x number of autopasses by assuming true == "AUTOPASS". This change should still allow for other responses to be included in lootAck if need be.