
Disconnect issues
evil-morfar opened this issue ยท 2 comments
537c523 including player data in lootAck is the next logical step. I tried to do some worstcase tests, and with 5 items one SendCommand
is called with a payload of 425 bytes, vs 5 commands with a combined payload of 790 bytes + 1 command with the lootAck.
The change is also somewhat backwards compatible - as long as the ML and councilmember has this version there should be no issues.
4e8488d saved another 8 bytes x number of autopasses by assuming true == "AUTOPASS"
. This change should still allow for other responses to be included in lootAck if need be.