
[ISSUE] - Clustering fails with too many nodes
Epi1278 opened this issue ยท 2 comments
Description
When creating a route with GatherMate2 data, clustering in the foreground causes the window to go blank after "hanging" for about 10 seconds. Clustering in the background while using the same data just causes significant frame drops and never actually completes (I've tested this for 30 minutes).
Essentially, if you know too many nodes, the Routes add-on will fail to complete the clustering step, meaning you can't create routes with this data.
Routes Version
v1.8.4
World of Warcraft Version
Retail (Default)
Testing Isolation
- No
- Yes, without any related optional dependencies.
- Yes, with related optional dependencies.
Lua Error(s)
Reproduction Steps
- Type /routes
- Add a route with GatherMate2 data
- Click optimize route and click either Cluster or Cluster (in Background)
Last Known Good Version
No response
Screenshots
No response
Additional Information
I've found that trying to cluster in foreground with a lot of nodes (i.e. isle of dorn mining/herb nodes together for example), clustering in foreground causes the crash...clustering in background works...takes 20+ minutes or so, but doesn't crash.