
Update for classic, feel free to review the code, im new to lua
1broccoli opened this issue ยท 2 comments
Updated image to appear on bg popups to match the bg, how retail does, added minimap button to unlock a moveable test frame that can be locked and unlocked. This position adjusts the main popup position. saved variables added. disable locking/unlocking/moving test frame when in combat, test frame should not overwrite active bg frames. Many print chat messages to inform the user. Enjoy @jordonwow :( you removed me as a contributor.
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# Added Saved Variables
## SavedVariables: SafeQueueDB
#Added New Libs
**Libs\AceHook-3.0\AceHook-3.0.lua
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\AddOns\SafeQueue\Libs
^AceHook-3.0
^LibDBIcon-1.0
SafeQueue.xml
\AddOns\SafeQueue\Media\Textures
avlogo.png
ablogo.png
wsglogo.png
safequeue.png
AB I was testing something just observe the texture
this is how retails looks:
local alteracValleyInfo = GetMapInfo(1459)
local warsongGulchInfo = GetMapInfo(1460)
local arathiBasinInfo = GetMapInfo(1461)
local ALTERAC_VALLEY = alteracValleyInfo and alteracValleyInfo.name or "Alterac Valley"
local WARSONG_GULCH = warsongGulchInfo and warsongGulchInfo.name or "Warsong Gulch"
local ARATHI_BASIN = arathiBasinInfo and arathiBasinInfo.name or "Arathi Basin"
-- Textures for the battlegrounds
local battlegroundTextures = {
["Warsong Gulch"] = "Interface\\AddOns\\SafeQueue\\Media\\Textures\\wsglogo.png",
["Alterac Valley"] = "Interface\\AddOns\\SafeQueue\\Media\\Textures\\avlogo.png",
["Arathi Basin"] = "Interface\\AddOns\\SafeQueue\\Media\\Textures\\ablogo.png",
}
function SafeQueue:SetBackground(battleground)
if not self.BattlegroundTexture then
print("BattlegroundTexture is nil!")
return
end
local texturePath = battlegroundTextures[battleground]
if texturePath then
self.BattlegroundTexture:SetTexture(texturePath)
self.BattlegroundTexture:SetTexCoord(0, 1, 0, 1)
self.BattlegroundTexture:SetSize(300, 115) -- Match popup template dimensions
self.BattlegroundTexture:SetDrawLayer("BACKGROUND") -- Ensure texture is rendered below the popup
self.BattlegroundTexture:SetAlpha(0.7) -- Set alpha
self.BattlegroundTexture:Show()
else
print("No texture found for:", battleground)
self.BattlegroundTexture:Hide()
end
end
SafeQueue:SetScript("OnShow", function(self)
if (not self.battlefieldId) then return end
if InCombatLockdown() then
self.showPending = true
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
local status, battleground = GetBattlefieldStatus(self.battlefieldId)
if status ~= "confirm" then return end
self:HideBlizzardPopup()
self.showPending = nil
self.hidePending = nil
**self:SetBackground(battleground)** -- Ensure the background is set when the popup is shown
self:SetExpiresText()
self.SubText:SetText(format("|cff%s%s|r", self.color, battleground))
local color = self.color and self.color.rgb
if color then self.SubText:SetTextColor(color.r, color.g, color.b) end
self:SetMacroText()
end)