Darkmoon Faire Engineering Quest
Xynas00 opened this issue ยท 9 comments
Describe the bug
Darkmoon Fair Engineering Quest "Talkin' Tonks" is not listed in the completed weeklies along with the other quests
Do you have an error log of what happened?
No errors
To Reproduce
Completed the quest but dont have it listed under completion. Completion script says the quest is flagged as completed
Did you try having SavedInstances as the only enabled addon and everything else (especially something like ElvUI) disabled?
No
Which version of SavedInstances are you using?
11.0.10 (with a minor script amendment for the classic timewalking)
Was it working in a previous version? If yes, which was the last good one?
Unknown
Additional context
is anyone able to shed some light on where the coding for the dmf profession quests are?
DMF quests are tracked by weekly quests, which are discovered by quest rewarding DMF currency. Related code might be in Core.lua, like SI_GetQuestReward
and SI:QuestIsDarkmoonMonthly
.
Personally I would like to rewrite it into Progress, as DMF quest list is growing slow and put it into weekly quest makes it too long.
Interesting, no I'd forgotten to bring the flour so I didn't do it.
I just went and did it today and the "Putting the Crunch in the Frog" isn't showing, it has the same 3 quests. So seems like this bug is only the first 3 Darkmoon Island completed quests are showing up.Edit: After reloading all 4 are showing up now.
wierd. I will check mine again. Am pretty sure it wasnt listing before reset.
Interesting, no I'd forgotten to bring the flour so I didn't do it. I just went and did it today and the "Putting the Crunch in the Frog" isn't showing, it has the same 3 quests. So seems like this bug is only the first 3 Darkmoon Island completed quests are showing up.
Edit: After reloading all 4 are showing up now.
Interesting! While I wasn't seeing a problem with engineering, I did notice on an alt who had completed the Enchanting Darkmoon quest which didn't show: "Putting Trash To Good Use"
/run print(C_QuestLog.IsQuestFlaggedCompleted(29510))
flagged as true.
Doing a reset on the characters didn't change anything. So not sure why it's missing these, but doesn't seem like it's just Engineering.