[BUG] range opacity for raidframes not working for units out of spellrange (> 40 yards / out of heal range)
andawi opened this issue ยท 1 comments
What steps will reproduce the problem?
- enable range check in settings.lua (["show_range"] = true)
- get out of heal range of friendly unit (e.g. > 40 yards)
- unit will not change opacity until distance > 60 yards
What version of ShestakUI are you using? (Stating 'latest' is not useful)
1.2.1
Do you have an error log of what happened?
n/a
Any additional information? (example: WoW language if not English) (Attach screenshots here if available, do not link externally)
This seems to have been a problem with how I implemented LibRangeCheck for range checking in that in addition to checking for friendly spells being in range, it also checked for items being in range (some of which are those which are beyond the 40 yard range). I'll provide a fix for this and it should be in for the next release. This should be addressed with f805969 and a103a92.