[BUG] Swing timers stopped working when I started to dual wield as a rogue
djmcgreal opened this issue ยท 1 comments
What steps will reproduce the problem?
- Seemed to coincide with dual wielding, swing timers were great when only single wielding
- Sometimes I get a related error in game, I'll report back when I see it again.
What version of ShestakUI are you using? (Stating 'latest' is not useful)
Do you have an error log of what happened?
Will update when I see it
Message: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48: attempt to perform arithmetic on field 'max' (a nil value)
Time: Thu Sep 19 17:54:49 2019
Count: 2
Stack: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48: attempt to perform arithmetic on field 'max' (a nil value)
...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48: in function <...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:41>
(tail call): ?
Locals: self = oUF_Player {
0 = <userdata>
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:313
UPDATE_EXHAUSTION = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:171
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:171
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\oUF.lua:194
ZONE_CHANGED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:171
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:245
PLAYER_XP_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:171
unitEvents = <table> {
}
GCD = oUF_Player_GCD {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:34
UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Health.lua:105
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Health.lua:105
__elements = <table> {
}
UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:151
PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CombatIndicator.lua:34
UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:343
Castbar = oUF_Player_Castbar {
}
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:151
DebuffHighlight = <unnamed> {
}
backdrop = oUF_PlayerBackdrop {
}
UNIT_HAPPINESS = <table> {
}
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:196
ENABLE_XP_GAIN = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:234
Health = oUF_Player_Health {
}
UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:124
UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:151
style = "Shestak"
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\RaidTargetIndicator.lua:38
PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\RestingIndicator.lua:34
AssistantIndicator = <unnamed> {
}
Swing = oUF_Player_Swing {
}
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\LeaderIndicator.lua:35
UNIT_FLAGS = <table> {
}
UNIT_AURA = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Auras.lua:210
PLAYER_LEVEL_UP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:234
RaidTargetIndicator = <unnamed> {
}
unit = "player"
GROUP_ROSTER_UPDATE = <table> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:151
UNIT_CONNECTION = <table> {
}
PLAYER_REGEN_ENABLED = <table> {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:151
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:223
PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\ShestakUI\Core\Functions.lua:1548
DISABLE_XP_GAIN = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Experience.lua:234
Debuffs = oUF_PlayerDebuffs {
}
DebuffHighlightAlpha = 1
CHARAC