SilverDragon - Rare Scanner

SilverDragon - Rare Scanner

20M Downloads

lua error freeing table

KyrosKrane opened this issue ยท 2 comments

commented

While flying around The Azure Span, this error popped up. It's notable because it was in a Blizzard error frame, even though I have Buggrabber/Bugsack loaded. I don't know if this is an SD error or a Blizz error fundamentally.

Message: Attempted to release inactive object 'table: 0000025FE4E52DA0'
Time: Tue Aug 20 15:04:19 2024
Count: 1
Stack: Attempted to release inactive object 'table: 0000025FE4E52DA0'
[string "@Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua"]:79: in function <Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua:68>
[string "=(tail call)"]: ?
[string "@Interface/AddOns/SilverDragon/targets/queue.lua"]:28: in function `Release'
[string "@Interface/AddOns/SilverDragon/targets/popup.lua"]:584: in function <Interface/AddOns/SilverDragon/targets/popup.lua:571>
[string "=[C]"]: ?
[string "=[C]"]: in function `Hide'
[string "@Interface/AddOns/SilverDragon/targets/popup.lua"]:685: in function `?'
[string "@Interface/AddOns/SilverDragon/targets/popup.lua"]:446: in function <Interface/AddOns/SilverDragon/targets/popup.lua:445>

Locals: self = <table> {
 activeObjects = <table> {
 }
 proxy = <table> {
 }
 activeObjectCount = <table> {
 }
 capacity = Infinite
 inactiveObjects = <table> {
 }
}
object = SilverDragonPopupButton1 {
 glow = Texture {
 }
 close = SilverDragonPopupButton1CloseButton {
 }
 animFade = AnimationGroup {
 }
 status = FontString {
 }
 background = Texture {
 }
 model = PlayerModel {
 }
 shine = Texture {
 }
 source = FontString {
 }
 waitingToHide = false
 scripts = <table> {
 }
 look = "SilverDragon"
 dead = Texture {
 }
 animIn = AnimationGroup {
 }
 title = FontString {
 }
 lootIcon = Button {
 }
 raidIcon = Texture {
 }
 modelbg = Texture {
 }
}
canFailToFindObject = nil
active = false

commented

Seems like the same kind of issue as #277, which I fixed earlier. I think that what happened is that in 11.0.0 Blizzard added some warning code when you double-release a frame, so anywhere that wasn't being careful about managing that is now seeing occasional errors. In this case the path is when a frame can't hide until combat was over...

commented

This was encountered today, with SilverDragon version v2024.12