[BUG]: Character Panel Error Also not working with deja Classic Stats
Viperk8b opened this issue ยท 0 comments
WoW Version
Which version of WoW this bug occurs in: ( Retail / Wrath Classic / Classic Era / All )
Classic Season of Discovery
AddOn skin name
Name of the AddOn skin producing this bug, if known
Skinner
Describe the bug
Please include the Output from the bug reporting tool
Message: ...dOns/Skinner/ClassicSupport/PlayerFrames_Classic.lua:431: attempt to index a nil value
Time: Fri Dec 29 20:06:19 2023
Count: 1
Stack: ...dOns/Skinner/ClassicSupport/PlayerFrames_Classic.lua:431: attempt to index a nil value
[string "@Interface/AddOns/Skinner/ClassicSupport/PlayerFrames_Classic.lua"]:431: in function <...dOns/Skinner/ClassicSupport/PlayerFrames_Classic.lua:397>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function Show' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2160: in function
SetUIPanel'
[string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2005: in function ShowUIPanel' [string "@Interface_Vanilla/FrameXML/UIParent.lua"]:1873: in function <Interface_Vanilla/FrameXML/UIParent.lua:1869> [string "=[C]"]: in function
SetAttribute'
[string "@Interface_Vanilla/FrameXML/UIParent.lua"]:2652: in function ShowUIPanel' [string "@Interface_Vanilla/FrameXML/CharacterFrame.lua"]:26: in function <Interface_Vanilla/FrameXML/CharacterFrame.lua:4> [string "=[C]"]: in function
ToggleCharacter'
[string "*MainMenuBarMicroButtons.xml:116_OnMouseUp"]:4: in function <[string "*MainMenuBarMicroButtons.xml:116_OnMouseUp"]:1>
Locals: this = PaperDollFrame {
0 =
ExpandButton = Button {
}
noRanged = 1
}
(for generator) = defined =[C]:-1
(for state) =
1 = CharacterHeadSlot {
}
2 = CharacterNeckSlot {
}
3 = CharacterShoulderSlot {
}
4 = CharacterBackSlot {
}
5 = CharacterChestSlot {
}
6 = CharacterShirtSlot {
}
7 = CharacterTabardSlot {
}
8 = CharacterWristSlot {
}
9 = CharacterHandsSlot {
}
10 = CharacterWaistSlot {
}
11 = CharacterLegsSlot {
}
12 = CharacterFeetSlot {
}
13 = CharacterFinger0Slot {
}
14 = CharacterFinger1Slot {
}
15 = CharacterTrinket0Slot {
}
16 = CharacterTrinket1Slot {
}
17 = CharacterMainHandSlot {
}
18 = CharacterSecondaryHandSlot {
}
19 = CharacterRangedSlot {
}
20 = CharacterAmmoSlot {
}
21 = RuneFrameControlButton {
}
22 = ECS_StatsFrame {
}
}
(for control) = 21
_ = 21
btn = RuneFrameControlButton {
0 =
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) =
(*temporary) = CharacterHandsSlot {
0 =
itemcolor = Texture {
}
qualityTexture = Texture {
}
IconOverlay = Texture {
}
itemrepair = FontString {
}
ItemFramehighlightTexture = Texture {
}
checkRelic = false
duratexture = Texture {
}
IconBorder = Texture {
}
hasItem = 1
icon = CharacterHandsSlotIconTexture {
}
subicon = CharacterHandsSlotSubIconTexture {
}
UpdateTooltip = defined @Interface_Vanilla/FrameXML/PaperDollFrame.lua:848
backgroundTextureName = 136515
count = 1
durability = FontString {
}
Count = CharacterHandsSlotCount {
}
enchant = FontString {
}
rune = FontString {
}
searchOverlay = CharacterHandsSlotSearchOverlay {
}
ilevel = FontString {
}
ItemFrameOutlineTexture = Texture {
}
}
(*temporary) = CharacterWaistSlot {
0 =
itemcolor = Texture {
}
qualityTexture = Texture {
}
IconOverlay = Texture {
}
itemrepair = FontString {
}
ItemFramehighlightTexture = Texture {
}
checkRelic = false
duratexture = Texture {
}
IconBorder = Texture {
}
hasItem = 1
icon = CharacterWaistSlotIconTexture {
}
subicon = CharacterWaistSlotSubIconTexture {
}
UpdateTooltip = defined @Interface_Vanilla/FrameXML/PaperDollFrame.lua:848
backgroundTextureName = 136529
count = 1
durability = FontString {
}
Count = CharacterWaistSlotCount {
}
enchant = FontString {
}
rune = FontString {
}
searchOverlay = CharacterWaistSlotSearchOverlay {
}
ilevel = FontString {
}
ItemFrameOutlineTexture = Texture {
}
}
(*temporary) = CharacterLegsSlot {
0 =
itemcolor = Texture {
}
qualityTexture = Texture {
}
IconOverlay = Texture {
}
itemrepair = FontString {
}
ItemFramehighlightTexture = Texture {
}
checkRelic = false
duratexture = Texture {
}
IconBorder = Texture {
}