lua error
Timber-Hawk opened this issue ยท 4 comments
1850x C stack overflow
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[C]: in function SetAction' ...er4\libs\LibActionButton-1.0\LibActionButton-1.0-80.lua:1535: in function
SetTooltip'
...er4\libs\LibActionButton-1.0\LibActionButton-1.0-80.lua:1302: in function <...er4\libs\LibActionButton-1.0\LibActionButton-1.0.lua:1295>
...er4\libs\LibActionButton-1.0\LibActionButton-1.0-80.lua:519: in function <...er4\libs\LibActionButton-1.0\LibActionButton-1.0.lua:517>
Locals:
(*temporary) = GameTooltip {
0 =
numMoneyFrames = 2
shoppingTooltips =
}
SetHyperlink = defined =[C]:-1
default = 1
BottomOverlay = {
}
hasMoney = 1
SetCraftSpell = defined =[C]:-1
manualOrder =
}
questOrder =
}
SetCraftItem = defined @Altoholic\Tooltip.lua:609
updateTooltip = 0.145000
SetInventoryItem = defined =[C]:-1
SetQuestLogItem = defined @Altoholic\Tooltip.lua:609
comparing = false
__tamedCounts = false
SetBorderColor = defined @SpartanUI\modules\Tooltips.lua:194
TopOverlay = {
}
_owner = QuestieFrame116 {
}
SUITip = {
}
needsReset = true
miniMapIcon = true
npcOrder =
}
SetQuestItem = defined @Altoholic\Tooltip.lua:609
SetBagItem = defined =[C]:-1
}
(*temporary) =
backdropColor =
}
bgFile = "Interface/Tooltips/UI-Tooltip-Background"
tile = true
backdropBorderColor =
}
tileSize = 16
edgeFile = "Interface/Tooltips/UI-Tooltip-Border"
tileEdge = true
edgeSize = 16
insets =
}
}
(*temporary) = defined @FrameXML\GameTooltip.lua:422
(*temporary) = GameTooltip {
0 =
numMoneyFrames = 2
shoppingTooltips =
}
SetHyperlink = defined =[C]:-1
default = 1
BottomOverlay = {
}
hasMoney = 1
SetCraftSpell = defined =[C]:-1
manualOrder =
}
questOrder =
}
SetCraftItem = defined @Altoholic\Tooltip.lua:609
updateTooltip = 0.145000
SetInventoryItem = defined =[C]:-1
SetQuestLogItem = defined @Altoholic\Tooltip.lua:609
comparing = false
__tamedCounts = false
SetBorderColor = defined @SpartanUI\modules\Tooltips.lua:194
TopOverlay = {
}
_owner = QuestieFrame116 {
}
SUITip = {
}
needsReset = true
miniMapIcon = true
npcOrder =
}
SetQuestItem = defined @Altoholic\Tooltip.lua:609
SetBagItem = defined =[C]:-1
}
(*temporary) =
backdropColor =
}
bgFile = "Interface/Tooltips/UI-Tooltip-Background"
tile = true
backdropBorderColor =
}
tileSize = 16
edgeFile = "Interface/Tooltips/UI-Tooltip-Border"
tileEdge = true
edgeSize = 16
insets =
}
}
= defined @FrameXML\GameTooltip.lua:422
= defined @SpartanUI\modules\Tooltips.lua:509
also
266x ...ceSpartanUI\libs\oUF\elements\classpower.lua:137: attempt to call global 'GetUnitChargedPowerPoints' (a nil value)
...ceSpartanUI\libs\oUF\elements\classpower.lua:137: in function <...ceSpartanUI\libs\oUF\elements\classpower.lua:97>
(tail call): ?
...ceSpartanUI\libs\oUF\elements\classpower.lua:292: in function <...ceSpartanUI\libs\oUF\elements\classpower.lua:279>
...ceSpartanUI\libs\oUF\elements\classpower.lua:241: in function <...ceSpartanUI\libs\oUF\elements\classpower.lua:192>
(tail call): ?
SpartanUI\libs\oUF\ouf.lua:226: in function <SpartanUI\libs\oUF\ouf.lua:207>
(tail call): ?
Locals:
self = SUI_UF_player {
ReadyCheckIndicator = {
}
UNIT_MAXPOWER =
}
Range =
}
unitEvents =
}
PhaseIndicator = {
}
StatusText = {
}
PLAYER_UPDATE_RESTING = defined @SpartanUI\libs\oUF\elements\restingindicator.lua:58
UNIT_POWER_FREQUENT =
}
PowerPrediction =
}
Portrait3D = {
}
UNIT_POWER_BAR_SHOW = defined @SpartanUI\libs\oUF\elements\power.lua:260
PLAYER_REGEN_DISABLED = defined @SpartanUI\libs\oUF\elements\combatindicator.lua:58
style = "SpartanUI_UnitFrames"
PvPIndicator = {
}
RAID_TARGET_UPDATE = defined @SpartanUI\libs\oUF\elements\raidtargetindicator.lua:62
UNIT_CONNECTION =
}
Debuffs = {
}
unit = "player"
QuestMobIndicator = {
}
UNIT_AURA = defined @SpartanUI\libs\oUF\elements\auras.lua:353
SpartanArt = {
}
Portrait2D = {
}
Name = {
}
Buffs = {
}
UNIT_PORTRAIT_UPDATE = defined @SpartanUI\libs\oUF\elements\portrait.lua:87
__tags =
}
PLAYER_ENTERING_WORLD = defined @SpartanUI\libs\oUF\ouf.lua:207
SUI_ClassIcon = {
}
DispelHighlight = {
}
UNIT_PET = defined @SpartanUI\core\oUF.lua:165
PORTRAITS_UPDATED = defined @SpartanUI\libs\oUF\elements\portrait.lua:87
GroupRoleIndicator = {
}
UpdateAll = defined @SpartanUI\modules\UnitFrames\SpawnFrames.lua:220
Castbar = {
}
UNIT_DISPLAYPOWER =
}
UNIT_HEALTH = defined @SpartanUI\libs\oUF\elements\health.lua:189
Health = {
}
AssistantIndicator = {
}
Portrait = {
}
RaidTargetIndicator = {
}
GROUP_ROSTER_UPDATE =
}
PARTY_LEADER_CHANGED = defined @SpartanUI\libs\oUF\elements\leaderindicator.lua:59
0 =
PLAYER_REGEN_ENABLED = defined @SpartanUI\libs\oUF\elements\combatindicator.lua:58
UNIT_POWER_BAR_HIDE = defined @SpartanUI\libs\oUF\elements\power.lua:260
UNIT_MAXHEALTH = defined @SpartanUI\libs\oUF\elements\health.lua:189
PLAYER_TARGET_CHANGED = defined @SpartanUI\core\oUF.lua:165
__elements =
}
Power = {
}
CPAnchor = {
}
AdditionalPower = {
}
ClassPower =
}
LeaderIndicator = {
}
UpdateSize = defined @SpartanUI\modules\UnitFrames\SpawnFrames.lua:402
UNIT_FACTION =
}
UNIT_POWER_POINT_CHARGE = defined @SpartanUI\libs\oUF\elements\classpower.lua:180
RestingIndicator = {
}
ElementUpdate = defined @SpartanUI\modules\UnitFrames\SpawnFrames.lua:323
RareElite = {
}
CombatIndicator = {
}
UpdateAuras = defined @SpartanUI\modules\UnitFrames\SpawnFrames.lua:472
UNIT_MODEL_CHANGED = defined @SpartanUI\libs\oUF\elements\portrait.lua:87
}
event = "ClassPowerEnable"
unit = "player"
powerType = "COMBO_POINTS"
element =
1 = {
}
2 = {
}
3 = {
}
4 = {
}
5 = {
}
6 = {
}
7 = {
}
8 = {
}
9 = {
}
10 = {
}
__owner = SUI_UF_player {
}
ClassPowerEnable = defined @SpartanUI\libs\oUF\elements\classpower.lua:279
ForceUpdate = defined @SpartanUI\libs\oUF\elements\classpower.lua:274
ClassPowerDisable = defined @SpartanUI\libs\oUF\elements\classpower.lua:296
__max = 10
__isEnabled = true
}
cur = 0
max = 5
mod = 1
oldMax = nil
chargedIndex =