sui move bug
randomcrazylady opened this issue ยท 4 comments
I can enter the /sui move without issue and move the frames around as needed, but once I've gotten everything positioned it doesn't let me out of sui move with the command. If I attempt to exit with the command I get an error, and I have to reload to get the move it frames to disappear again. The error is as follows:
15x SpartanUI\modules\MoveIt.lua:315: attempt to call upvalue 'print' (a nil value)
[string "@SpartanUI\modules\MoveIt.lua"]:315: in function MoveIt' [string "@SpartanUI\modules\MoveIt.lua"]:681: in function
?'
[string "@SpartanUI\core\Handlers\ChatCommands.lua"]:42: in function ?' [string "@DataStore\libs\AceConsole-3.0\AceConsole-3.0-7.lua"]:94: in function
?'
[string "@FrameXML\ChatFrame.lua"]:5073: in function <FrameXML\ChatFrame.lua:5019>
[string "=[C]"]: in function ChatEdit_ParseText' [string "@FrameXML\ChatFrame.lua"]:4737: in function
ChatEdit_SendText'
[string "@FrameXML\ChatFrame.lua"]:4773: in function `ChatEdit_OnEnterPressed'
[string ":OnEnterPressed"]:1: in function <[string ":OnEnterPressed"]:1>
Locals:
self =
SetDefaultModuleLibraries = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:367
description = "CORE: Is the movement system for SpartanUI"
Enable = defined @SpartanUI\modules\MoveIt.lua:673
NewModule = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:235
EnableModule = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules =
}
GetModule = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:210
IterateEmbeds = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:442
SecureHook = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:336
defaultModuleLibraries =
}
RawHookScript = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:395
SetDefaultModulePrototype = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:409
baseName = "SpartanUI"
name = "SpartanUI_Component_MoveIt"
Options = defined @SpartanUI\modules\MoveIt.lua:727
IsEnabled = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules =
}
OnEnable = defined @SpartanUI\modules\MoveIt.lua:720
DisableModule = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:350
OnInitialize = defined @SpartanUI\modules\MoveIt.lua:661
CreateMover = defined @SpartanUI\modules\MoveIt.lua:337
MoveIt = defined @SpartanUI\modules\MoveIt.lua:290
UpdateMover = defined @SpartanUI\modules\MoveIt.lua:271
RegisterMessage = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
GetMover = defined @SpartanUI\modules\MoveIt.lua:267
Disable = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:314
IsHooked = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:493
IsMoved = defined @SpartanUI\modules\MoveIt.lua:221
CalculateMoverPoints = defined @SpartanUI\modules\MoveIt.lua:183
IsModule = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:217
hooks =
}
SetDefaultModuleState = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:387
SendMessage = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:59
UnhookAll = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:477
SetEnabledState = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:424
Hook = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
Unhook = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:418
RegisterEvent = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterAllMessages = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:174
SecureHookScript = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:410
HookScript = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.lua:366
UnregisterAllEvents = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:174
IterateModules = defined @bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:437
defaultModuleState = true
RawHook = defined @bartender4\libs\AceHook-3.0\AceHook-3.0.l
I do recall 1 other person bringing this up couple days ago...not sure if here or on discord. It must be something pretty specific to the user since only 2 people have mentioned it.
So far I was only able to replicate by entering the movement system and then going into combat. If it happens after 6.0.9 let me know.
I do recall 1 other person bringing this up couple days ago...not sure if here or on discord. It must be something pretty specific to the user since only 2 people have mentioned it.
Correct, someone had the issue on discord a day or 2 ago. (feels like weeks ago)