Storyline

Storyline

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FreezeAnimation error

Missratata opened this issue ยท 1 comments

commented

Hi,
I just got this error, talking with Mangled Body in Southern Barrens.
Not sure what it is saying, so I hope I can get a little help :)

1x Storyline/PlayerModelMixin.lua:111: Usage: self:FreezeAnimation(anim, variation, frame)
[string "=[C]"]: in function FreezeAnimation' [string "@Storyline/PlayerModelMixin.lua"]:111: in function DisplayDead'
[string "@Storyline/events.lua"]:495: in function <Storyline/events.lua:457>
[string "@Storyline/events.lua"]:529: in function <Storyline/events.lua:513>
[string "@Storyline/logic.lua"]:310: in function <Storyline/logic.lua:211>
[string "@Storyline/events.lua"]:765: in function <Storyline/events.lua:763>

Locals:
(*temporary) = Storyline_NPCFrameModelsYou {
OnModelLoaded = defined @Storyline/PlayerModelMixin.lua:58
SetModelFacing = defined @Storyline/PlayerModelMixin.lua:269
RequiresManualAnimationTiming = defined @Storyline/PlayerModelMixin.lua:103
ResetIdleAnimationID = defined @Storyline/PlayerModelMixin.lua:79
SetModelUnit = defined @Storyline/PlayerModelMixin.lua:91
SetModelFeet = defined @Storyline/PlayerModelMixin.lua:275
SetModelHeight = defined @Storyline/PlayerModelMixin.lua:263
SetModelOffset = defined @Storyline/PlayerModelMixin.lua:281
modelLoadedPromise =

{
}
offset = 0.215000
debug = Storyline_NPCFrameDebugSequenceYou {
}
OnAnimFinished = defined @Storyline/PlayerModelMixin.lua:228
AnimateScalingValuesIn = defined @Storyline/PlayerModelMixin.lua:287
PlayAnimation = defined @Storyline/PlayerModelMixin.lua:142
animationStartedTime = 151475.775000
displayedModel = 1011653
currentAnimation = 0
isModelLoaded = false
isPlayingAnimationSequence = false
isPlayingIntersticeAnimation = true
sequence =
{
}
facing = 0.750000
SetCustomIdleAnimationID = defined @Storyline/PlayerModelMixin.lua:73
boundSetModelHeight = defined @Storyline/lib/Ellyb/Tools/Functions.lua:21
scale = 1.389000
SetScalingValuesIn = defined @Storyline/PlayerModelMixin.lua:294
modelFeetTransitionator =
{
}
animationTries = 0
animTab =
{
}
npc_id = "38878"
isModelDisplayedOnLeft = false
doNotAnimateScaling = false
modelOffsetTransitionator =
{
}
0 =
DisplayDead = defined @Storyline/PlayerModelMixin.lua:107
GetValidSpeakingAnimation = defined @Storyline/PlayerModelMixin.lua:117
modelHeightTransitionator =
{
}
PlayIdleAnimation = defined @Storyline/PlayerModelMixin.lua:149
GetModelFileIDAsString = defined @Storyline/PlayerModelMixin.lua:302
OnLoad = defined @Storyline/PlayerModelMixin.lua:42
PlayAnimSequence = defined @Storyline/PlayerModelMixin.lua:156
boundSetModelFeet = defined @Storyline/lib/Ellyb/Tools/Functions.lua:21
ReplayAnimation = defined @Storyline/PlayerModelMixin.lua:224
feet = 0.400000
SetAnimationWithFailSafe = defined @Storyline/PlayerModelMixin.lua:208
boundSetModelOffset = defined @Storyline/lib/Ellyb/Tools/Functions.lua:21
ModelLoaded = defined @Storyline/logic.lua:130
PlayNextAnimation = defined @Storyline/PlayerModelMixin.lua:179
idleAnimationID = 0
scroll = Button {
}
ResetModel = defined @Storyline/PlayerModelMixin.lua:83
bindedOnAnimFinished = defined @Storyline/lib/Ellyb/Tools/Functions.lua:21
}
(*temporary) = 1
(*temporary) = nil
(*temporary) = -1

commented

Will take a look as soon as I can, I have an idea of what might be the issue.