SuperVillain UI

SuperVillain UI

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Bug Warrior

street1841 opened this issue ยท 0 comments

commented

Message: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
Time: Wed Jul 25 19:10:05 2018
Count: 14
Stack: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: in function `?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:81: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>

Locals: self = SVUI_Target {
0 =
PortraitTexture = {
}
UNIT_MAXPOWER = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range =

{
}
UNIT_SPELLCAST_CHANNEL_START = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
__mousetags =
{
}
UNIT_MAXHEALTH = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = {
}
RAID_TARGET_UPDATE = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION =
{
}
Debuffs = SVUI_TargetDebuffs {
}
Update = defined @interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction =
{
}
CHARACTER_POINTS_CHANGED = defined @interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:142
___key = "target"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
_tags =
{
}
PLAYER_ENTERING_WORLD = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
Power = {
}
SetBackdrop = defined =[C]:-1
UNIT_HEALTH = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = {
}
PortraitModel = {
}
Portrait = {
}
colors =
{
}
UNIT_DISPLAYPOWER = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = defined @interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @interface\AddOns\SVUI_UnitFrames\elements\essentials.lua:630
UpdateBackdrop = defined @interface\AddOns\SVUI
!Core\system\api.lua:498
__elements =
{
}
Health = {
}
Castbar = {
}
UNIT_FACTION =
{
}
RaidIcon = {
}
PLAYER_TARGET_CHANGED =
{
}
Afflicted = {
}
MediaUpdate = defined @interface\AddOns\SVUI_UnitFrames\SVUI_UnitFrames.lua:294
UNIT_FLAGS = defined @interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_ActionPanel\oUF_ActionPanel.lua:97
AuraBarsAvailable = true
style = "SVUI_Target"
Grip = SVUI_Target_MOVE {
}
Friendship = {
}
UNIT_SPELLCAST_INTERRUPTED = defined @interface\AddOns\SVUI_UnitFr