new codes being thrown, too long to post in discord
DeviantJdm opened this issue ยท 2 comments
1491x ...aceSVUI_QuestTracker\components\scenario.lua:236: attempt to perform arithmetic on local 'maxTime' (a nil value)
...aceSVUI_QuestTracker\components\scenario.lua:236: in function `SetMedals'
...aceSVUI_QuestTracker\components\scenario.lua:325: in function <...aceSVUI_QuestTracker\components\scenario.lua:310>
Locals:
self = {
0 =
StartTimer = defined @SVUI_QuestTracker\components\scenario.lua:194
UpdateBackdrop = defined @SVUI_!Core\system\api.lua:554
StopTimer = defined @SVUI_QuestTracker\components\scenario.lua:212
SetBackdropBorderColor = defined =[C]:-1
SetMedals = defined @SVUI_QuestTracker\components\scenario.lua:225
Panel = {
}
___fadehandler = {
}
___fadeset =
}
fademode = "IN"
UpdateMedals = defined @SVUI_QuestTracker\components\scenario.lua:249
Icon = {
}
SetFrameLevel = defined =[C]:-1
Bar = {
}
UpdateChallenges = defined @SVUI_QuestTracker\components\scenario.lua:289
UpdateTimers = defined @SVUI_QuestTracker\components\scenario.lua:310
BackdropNeedsUpdate = true
}
elapsedTime = 201
blockHeight = 180
_ = "Neltharion's Lair"
_ = "party"
difficulty = 8
_ = "Mythic Keystone"
_ = 5
_ = 0
_ = false
mapID = 1458
zoneName = nil
_ = nil
maxTime = nil
(*temporary) =
}
(*temporary) =
(*temporary) = 0
(*temporary) = 1
(*temporary) = 0.1
(*temporary) = "attempt to perform arithmetic on local 'maxTime' (a nil value)"
INNER_HEIGHT = 20
MOD =
UnregisterUpdate = defined @svui!Core\libs_SVUI_Lib\Registry.lua:509
UpdateAchievements = defined @SVUI_QuestTracker\components\achievements.lua:337
InitializeBonuses = defined @SVUI_QuestTracker\components\bonus.lua:435
InitializeActive = defined @SVUI_QuestTracker\components\active.lua:321
UpdateObjectives = defined @SVUI_QuestTracker\components\quests.lua:1059
ToggleSharedData = defined @svui!Core\libs_SVUI_Lib\Registry.lua:392
LoadOptions = defined @SVUI_QuestTracker\Loader.lua:41
InitializePopups = defined @SVUI_QuestTracker\components\popups.lua:208
NameID = "SVUI [QuestTracker]"
GetTimerTextColor = defined @SVUI_QuestTracker\SVUI_QuestTracker.lua:341
QuestItemTimer = "LOOP7"
inMicroDungeon = false
RegisterUpdate = defined @svui!Core\libs_SVUI_Lib\Registry.lua:493
CurrentQuest = 0
ReLoad = defined @SVUI_QuestTracker\SVUI_QuestTracker.lua:415
public =
}
UpdateActiveObjective = defined @SVUI_QuestTracker\components\active.lua:312
Headers =
}
_eventframe = {
}
Docklet = SVUI_QuestTracker {
}
IsSharingEnabled = defined @svui!Core\libs_SVUI_Lib\Registry.lua:384
ActiveQuestID = 0
InitializeAchievements = defined @SVUI_QuestTracker\components\achievements.lua:348
CacheBonusObjective = defined @SVUI_QuestTracker\components\bonus.lua:427
media =
}
ChangeDBVar = defined @svui!Core\libs_SVUI_Lib\Registry.lua:419
CheckActiveQuest = defined @SVUI_QuestTracker\components\active.lua:296
UpdateLocals = defined @SVUI_QuestTracker\SVUI_QuestTracker.lua:404
UpdateScenarioObjective = defined @SVUI_QuestTracker\components\scenario.lua:394
UpdateBonusObjective = defined @SVUI_QuestTracker\components\bonus.lua:421
DOCK_IS_FADED = false
UpdateDimensions = defined @SVUI_QuestTracker\SVUI_QuestTracker.lua:357
InitializeQuests = defined @SVUI_QuestTracker\components\quests.lua:1209
__svfiles =
}
IgnoreSharedKeys = defined @svui!Core\libs_SVUI_Lib\Registry.lua:402
CombatLocked = false
InitializeScenarios = defined @s
I have a fix for this. You need to replace the mapID with the ChallengeMapID. Small change, but breaks a lot of stuff.
scenario.lua - Replace SetChallengeMedals function with this:
local SetChallengeMedals = function(self, elapsedTime, ...)
self:SetHeight(INNER_HEIGHT);
local blockHeight = MOD.Headers["Scenario"].Block:GetHeight();
local _, _, difficulty, _, _, _, _, mapID = GetInstanceInfo();
local cmID = C_ChallengeMode.GetActiveChallengeMapID();
MOD.Headers["Scenario"].Block:SetHeight(blockHeight + INNER_HEIGHT + 4);
self:FadeIn();
self.Bar:SetMinMaxValues(0, elapsedTime);
self.Bar:SetValue(elapsedTime);
if(cmID and difficulty == 8) then
local zoneName, _, maxTime = C_ChallengeMode.GetMapInfo(cmID);
MEDAL_TIMES[1] = maxTime * 0.6; -- 3 chest
MEDAL_TIMES[2] = maxTime * 0.8; -- 2 chest
MEDAL_TIMES[3] = maxTime -- 1 chest
else
for i = 1, select("#", ...) do
MEDAL_TIMES[i] = select(i, ...);
end
end
LAST_MEDAL = nil;
self:UpdateMedals(elapsedTime);
end
EDIT Sorry, there was another function changed as well.. UpdateAllTimers
local UpdateAllTimers = function(self, ...)
local timeLeftFound
for i = 1, select("#", ...) do
local timerID = select(i, ...);
if timerID == 0 then
timerID = 1
end
local _, elapsedTime, type = GetWorldElapsedTime(1);
if ( type == LE_WORLD_ELAPSED_TIMER_TYPE_CHALLENGE_MODE) then
local _, _, difficulty, _, _, _, _, mapID = GetInstanceInfo();
local cmID = C_ChallengeMode.GetActiveChallengeMapID();
if(cmID and difficulty == 8) then
local cmLevel, affixes, empowered = C_ChallengeMode.GetActiveKeystoneInfo();
local zoneName, _, maxTime = C_ChallengeMode.GetMapInfo(cmID);
self:SetMedals(elapsedTime, maxTime);
return;
elseif ( cmID ) then
self:SetMedals(elapsedTime, GetChallengeModeMapTimes(cmID));
return;
end
elseif ( type == LE_WORLD_ELAPSED_TIMER_TYPE_PROVING_GROUND ) then
local diffID, currWave, maxWave, duration = C_Scenario.GetProvingGroundsInfo()
if (duration > 0) then
self:StartTimer(elapsedTime, duration, diffID, currWave, maxWave)
return;
end
end
end
end