Auras are being all cleared during an arena game
SweepyBoop opened this issue ยท 2 comments
ArenaEnemyFrame_OnEvent(self, event, unit, ...)
if ( event == "ARENA_OPPONENT_UPDATE" ) then
local unitEvent = ...;
unitEvent includes "seen", "destroyed", "unseen", "cleared", etc.
So we shouldn't reset everything in case of this event, just clear cache with event
ARENA_PREP_OPPONENT_SPECIALIZATIONS
Fixed in #8