Syling Tracker

Syling Tracker

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Torghast doesn't properly clean up/determine width

RyadaProductions opened this issue ยท 8 comments

commented

Describe the bug
Torghast powers don't clean up properly after 1 run and you go into the second run.
Also the amount of icons can expand past the width of the addon screen

Do you have an error log of what happened?
There are no errors

To Reproduce
Steps to reproduce the behavior:

  1. Do a floor 3 torghast
  2. Finish it and start another one
  3. There are powers in the list that you don't have and they also have no hover tooltip

Expected behavior
Only shows the actually obtained powers

Screenshots
Anima no tooltip and more than you own
Anima outside of frame

What is the version of SylingTracker you use ?
0.5.2

What are the versions of PLoop and Scorpio you use ?

  • PLoop: v264
  • Scorpio: v058
commented

To add to this, I was noticing issues where the death count and floor level wouldn't update either.

commented

I had the following Error today in Torghast: 3x ...ingTracker\Contents\Torghast\TorghastContentView.lua:232: attempt to compare number with nil [string "@Scorpio\Core.lua"]:323: in function <Scorpio\Core.lua:167> [string "=(tail call)"]: ?

commented

I pushed an update which will fix the issue where torghast being not correctly reset for the next run.
With the latest update (0.5.3), please let me know if you still encounter the issues.

commented

I'm getting an issue still when I reloadui:
image

Edit: Looks like I was just in a weird state. Seems to be working now.

commented

I was able to get in this state again last night. It happened when I chose the power that makes damage done have a "very high chance to heal for 5% of your health"

commented

Sorry for my late reply (currently i don't have too much time to give on the addon development because guild progress). I did a fix some days ago so this should be resolved.

commented

Do you know if the anima powers which shouldn't be here in the second run were anima powers you have taken in your first run ?

commented

Yes the powers that weren't supposed to be there were ones that i had in the previous run. Not all the ones that i had in the previous run appeared on the second run it seems to vary between 3 to 8 powers.