attempt compare number with string
slime7 opened this issue · 3 comments
报错信息
Message: ...nterface\AddOns\tdBattlePetScript\Core\Condition.lua:36: attempt to compare number with string
Time: Thu Jul 26 15:58:56 2018
Count: 1
Stack: ...nterface\AddOns\tdBattlePetScript\Core\Condition.lua:36: attempt to compare number with string
...nterface\AddOns\tdBattlePetScript\Core\Condition.lua:36: in function <...nterface\AddOns\tdBattlePetScript\Core\Condition.lua:36>
(tail call): ?
(tail call): ?
...nterface\AddOns\tdBattlePetScript\Core\Condition.lua:98: in function `Run'
Interface\AddOns\tdBattlePetScript\Core\Director.lua:32: in function `Action'
Interface\AddOns\tdBattlePetScript\Core\Director.lua:32: in function `Action'
Interface\AddOns\tdBattlePetScript\Core\Director.lua:22: in function `Run'
Interface\AddOns\tdBattlePetScript\UI\PetBattle.lua:267: in function `OnAutoButtonClick'
Interface\AddOns\tdBattlePetScript\UI\PetBattle.lua:71: in function <Interface\AddOns\tdBattlePetScript\UI\PetBattle.lua:70>
Locals: a = 1025
b = "enemy.hp"
(*temporary) = nil
(*temporary) = "attempt to compare number with string"
使用脚本
change(#1) [ self(#2).dead ]
change(next) [ self.dead ]
if [ self(#1).active & enemy(#1).active ]
ability(#1) [ enemy.round=1 ]
ability(#3) [ enemy.round=2 ]
ability(#1)
endif
if [ self(#1).active & enemy(#2).active ]
change(#2)
endif
if [ self(#2).active & enemy(#2).active ]
if [ self.aura(昏睡).exists ]
standby
endif
ability(#2) [ enemy.hpp > 50 & self.hp < enemy.hp ]
ability(#3) [ !weather(月光) ]
ability(#1) [ weather(月光) ]
ability(#1) [ enemy.hp > 618 ]
standby
endif
if [ self(#1).active & enemy(#3).active ]
if [ enemy.hp < 618 ]
ability(#2)
endif
ability(#1)
endif
应该是执行到这条ability(#2) [ enemy.hpp > 50 & self.hp < enemy.hp ]
的时候报错的