TellMeWhen

TellMeWhen

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[CF 1245] any way to track the number and duration of wild imps after casting guldan's hand

tmw-issue-import opened this issue ยท 12 comments

commented

Hi there,

Thank you so much for this great addon and I'm just wondering if there is a way to track the number and duration of wild imps after casting guldan's hand?

This can be really useful for warlocks in 7.0.

really appreciate!


Posted by CurseForge user a1204350 | Imported from CurseForge issue #1245 | Raw

commented

You can track the durations using the Totem icon type.

Unfortunately, there's no reliable way to track the number of them.


Posted by CurseForge user Cybeloras

commented

I have been trying to do this as well. Can you maybe explain a little more how the totem icon will track the imps? Does it need to track the imps or HoG itself?

Thanks


Posted by CurseForge user WastedVoodoo

commented

Some "extra" pets are counted as totems, as best I can tell. eg: imps, dreadstalkers, darkglare, but not non-talented doomguard, grimoire of service summons. It appears to be more or less a boolean of "imps are summoned" or "imps are not summoned".

To see it in action just make a "totem" icon type and track "Totem 1" Repeat for totem 2 and 3 then go do your rotation on a dummy and it will quickly make sense how the game handles them all.

The most robust demonology pet tracker I heard about, called "zpets", is just a mass of timers and monitoring for summon, death events. That many loops I saw in its code made me not want to demo it, so I can't say how it works :)

I would assume you can make some fairly complicated timers in TMW to basically check for when you cast Hand, how many soul shards you have, set a timer for their duration. etc. but as Cy said, it would be based on variables and math and not on actual game variables for imp counts, which are buffed etc. I did something much simpler to flag Demonic Empowerment timers after casting any summon pet spell but that was about as far as my brain could stretch.


Posted by CurseForge user maven1979

commented

Finally got around to this. Sorry it took ages. At least you guys aren't feral druids - that one's been open for a year and a half.

https://wow.curseforge.com/addons/tellmewhen/files/

Its the new Guardians icon type.


Edited Oct 4, 2016

Posted by CurseForge user Cybeloras

commented

Ok so how can I create a counter please? I've added the icon but can't figure out the dogtag part to show how many imp is active.


Posted by CurseForge user H0PE

commented

As the tooltip of the icon type suggests, this icon type is meant to be used as a group controller. You can see how many imps are up by how many icons are shown.


Posted by CurseForge user Cybeloras

commented

No chance to make a simple text counter for this on the guardian icon? I mean having text would be better rather than having 20 or so icons on the screen showing me how many wild imps I got.


Posted by CurseForge user H0PE

commented

How do I show the amount of imps I have currently out? The icon is working just not the number


Edited Sep 29, 2016

Posted by CurseForge user Mikeiceberg

commented

I have the same question as Mikeiceberg. :)

So it seems logical to make this feature if its not available yet. Unless we missing something...


Posted by CurseForge user H0PE

commented

@H0PE: Go

Yep. I know you do, bud, because you asked it three times already.


Posted by CurseForge user Cybeloras

commented

Hehe,

Thanks Cybeloras, hope later on you will have time and would like to add this feature.

Thanks in advance.

Best addon I put my hands on for a long time. Thank you kindly!


Posted by CurseForge user H0PE

commented

This is working as a charm for me, I'm loving this funcionality, you even took the time to make it easier to track if they are empowered or not, this is very much appreciated

I was wondering 3 things:

1-) how is the arrangement on the Group settled when i set an icon to work as a group controller of say a 3x4 group (each row representing a set of imps)? i'm asking this because some times i see the icons for each imp arranged on some funky patterns, like:

set1set2set1set2
set2set1set2set1

Is this done automatically? can i set a preference on the arrangement of the created icons? I dont mind thisv ery much but I can see this getting a bit confusing at times

2-) Is there a possibility to include the demons summoned by the talent Grimoire of Service? i was trying to do this by adding the Felguard(NPCID:17252) of the Grimoire: Felguard (SpellID:) but it doesnt pick it up

3-) This is not strictly related to the Guardians Icon, but rather general information, is it possible to know the Cast Time of certain spells? to know if I coul get a cast off before a certain buff/debuff fades one example for this is Thal'kiel's Consumption or Marksman Hunter, Marksman gameplay resolves arround getting as much Aimed Shots during a Vulnerability(6s debuff) window and then, before the debuff expires, firing off a Marked Shot, since Aimed Shot has cast time and this is modified by haste procs/herosim, i was wondering if it would be possible to compare the actual cast time of an ability, to a buff/debuff to know if this would alow me to cast it right away or if I fucked up and might as well hold on using the following ability (Thal'kiel's Consumption also applies to this, comparing if the Guardian's icon closest to expire is longer than Thal'kiel's Consumption cast time)


Posted by CurseForge user Mickuchiharogue